Metadour-2
Smash Apprentice
Seriously. I mean it!
That one rhymed more than ever!
Infernape [INFURNACE] @Life Orb SHINY
Blaze
Jolly Nature
252 ATK/ 252 SPD/ 6 HP
-Thunder Punch
-Close Combat
-Flare Blitz
-U-turn
Can work as a lead with his high speeds and good coverage if i feel it possible. And if it doesn't like what's coming out, it can U-turn out with ease.
Gyarados [GERADON] @Sitrus Berry
Intimidate
Adamant Nature
252 ATK/ 252 SPD/ 6 HP
-Dragon Dance
-Earthquake
-Aqua Tail
-Ice Fang
Also a possiblity as a lead due to intimidate and his sheer ferocity (overstatement?) sometimes forcing switches, and a free ddance is always welcome.
Tangrowth [TANGENT] @Leftovers SHINY
Chlorophyll
Impish Nature
238 HP/ 252 DE/ 16 AT/ 4 SP
-Sleep Powder
-Leech Seed
-Power Whip
-Knock Off
The physical wall, of course. Sleep Powder being one of the best sleeping solutions in the game, it works to buy tangrowth time to set up and knock off *let's not forget the forced switch
Bronzong [BETANDROSS] @Leftovers
Levitate
Sassy Nature
252 HP/ 200 SD/ 58 DE
-Stealth Rock
-Light Screen
-Hypnosis
-Gyro Ball
Is a nice switch in for a lot of the weaknesses on the rest of my teamates. Buys time with hypnosis and sets up SR/ Light Screen.
Porygon-Z [SOLANUM] @Choice Scarf
Download or Adaptability?
Modest Nature
252 SA/ 216 SP/ 42 HP
-Tri-Attack
-Discharge
-Ice Beam
-Psychic
Self explanatory. the Speed EVs plus the scarf set it a notch above adamant CS Heracross. Which is mainly what psychic is for.
Gengar [KARNAGORE] @Choice Specs SHINY
Levitate
Timid Nature
252 SA/ 252 SPD/ 6 HP
-Hidden Power Fighting
-Thunderbolt
-Shadow Ball
-Energy ball
Likes to switch in and out quickly, do some horrid damage and flee to an appropriate counter. DON'T suggest hypnosis...it works just fine with the specs.
As far as weakness go, this is what i came up with.
Water (Infernape)
Gyara can walk into waters unless they have electric, and Tangrowth works without Ice. Bronzong is a possiblity as well on surfs.
Ground (Infernape)
Three of my pokes are immune to ground and my physical wall resists eq. Enough said. (Gyara also carries ice fang for ground STAB users)
Psychic (Infernape, Gengar)
Bronzong resist psychic to the point of insanity.
Flying (Infernape, Tangrowth)
Not too bothersome anyway. Bronzong Resists.
Electirc (Gyara)
Tangrowth eats up electic, however thunderbolts are not so nice and are usually paired with ice, so i guess that leaves bronzong.
Rock (Gyara)
Bronzong Resists.
Fire (Tangrowth, Bronzong)
Gyara is really comfy with fire, plus EQ and Waterfall. Infernape to some extent.
Ghost (Gengar)
Porygon-Z is immune.
Dark (Gengar)
Infernape does resist, but he's still not comfy with it. Bronzong or Tangrowth work.
Bug (Tangrowth)
Gengar super resists it, and infernape and gyara do as well. Bronzong is a nice swithc in for hera, or PZ if it gets the chance.
Fighting (Porygon-Z)
Gengar is immune, and Gyara is comfortable as well. Tangrowth Or bronzong are nice too.
that's about it.
Any suggestions/criticisms/other nonsense?
I'm open to anything.
Sorry this was so brief.
School demands so much time...
That one rhymed more than ever!
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Infernape [INFURNACE] @Life Orb SHINY
Blaze
Jolly Nature
252 ATK/ 252 SPD/ 6 HP
-Thunder Punch
-Close Combat
-Flare Blitz
-U-turn
Can work as a lead with his high speeds and good coverage if i feel it possible. And if it doesn't like what's coming out, it can U-turn out with ease.

Gyarados [GERADON] @Sitrus Berry
Intimidate
Adamant Nature
252 ATK/ 252 SPD/ 6 HP
-Dragon Dance
-Earthquake
-Aqua Tail
-Ice Fang
Also a possiblity as a lead due to intimidate and his sheer ferocity (overstatement?) sometimes forcing switches, and a free ddance is always welcome.

Tangrowth [TANGENT] @Leftovers SHINY
Chlorophyll
Impish Nature
238 HP/ 252 DE/ 16 AT/ 4 SP
-Sleep Powder
-Leech Seed
-Power Whip
-Knock Off
The physical wall, of course. Sleep Powder being one of the best sleeping solutions in the game, it works to buy tangrowth time to set up and knock off *let's not forget the forced switch

Bronzong [BETANDROSS] @Leftovers
Levitate
Sassy Nature
252 HP/ 200 SD/ 58 DE
-Stealth Rock
-Light Screen
-Hypnosis
-Gyro Ball
Is a nice switch in for a lot of the weaknesses on the rest of my teamates. Buys time with hypnosis and sets up SR/ Light Screen.

Porygon-Z [SOLANUM] @Choice Scarf
Download or Adaptability?
Modest Nature
252 SA/ 216 SP/ 42 HP
-Tri-Attack
-Discharge
-Ice Beam
-Psychic
Self explanatory. the Speed EVs plus the scarf set it a notch above adamant CS Heracross. Which is mainly what psychic is for.


Gengar [KARNAGORE] @Choice Specs SHINY
Levitate
Timid Nature
252 SA/ 252 SPD/ 6 HP
-Hidden Power Fighting
-Thunderbolt
-Shadow Ball
-Energy ball
Likes to switch in and out quickly, do some horrid damage and flee to an appropriate counter. DON'T suggest hypnosis...it works just fine with the specs.
As far as weakness go, this is what i came up with.
Water (Infernape)
Gyara can walk into waters unless they have electric, and Tangrowth works without Ice. Bronzong is a possiblity as well on surfs.
Ground (Infernape)
Three of my pokes are immune to ground and my physical wall resists eq. Enough said. (Gyara also carries ice fang for ground STAB users)
Psychic (Infernape, Gengar)
Bronzong resist psychic to the point of insanity.
Flying (Infernape, Tangrowth)
Not too bothersome anyway. Bronzong Resists.
Electirc (Gyara)
Tangrowth eats up electic, however thunderbolts are not so nice and are usually paired with ice, so i guess that leaves bronzong.
Rock (Gyara)
Bronzong Resists.
Fire (Tangrowth, Bronzong)
Gyara is really comfy with fire, plus EQ and Waterfall. Infernape to some extent.
Ghost (Gengar)
Porygon-Z is immune.
Dark (Gengar)
Infernape does resist, but he's still not comfy with it. Bronzong or Tangrowth work.
Bug (Tangrowth)
Gengar super resists it, and infernape and gyara do as well. Bronzong is a nice swithc in for hera, or PZ if it gets the chance.
Fighting (Porygon-Z)
Gengar is immune, and Gyara is comfortable as well. Tangrowth Or bronzong are nice too.
that's about it.
Any suggestions/criticisms/other nonsense?
I'm open to anything.
Sorry this was so brief.
School demands so much time...