Now as a lot of you prolly know, any stage that has hazards, transformations or bosses can have them disabled as long as there is 5 or more players entering the fight. This is usually not seen as viable in 1v1 tourneys due to needing another 3 players to self destruct before the rest can begin, with seems impractical...
But what about doubles? There's already 4 people playing! Wich only leaves one player having to SD at the beginning (would take no time whatsoever) It could even be a staff member or one of the two players themselves and do so on the Wii U gamepad (Since it isn't actually usable in tourneys AND also allows the person SD'ing to do so without being in front of the TV, they can be behind the setup and just look at the pad's screen) This makes everything extremely practical and not a time waster at all! hell, Tested out SD'ing 3 stocks with Sonic from almost the middle of FD and averaged at a whoppin 11 seconds!
Now think for a second about the possibilities of this!
-Pokemon Stadium 2 without transformations.
-Norfair without lava.
-Pyrosphere without Ridley.
-Wily Castle without Yellow Devil.
-Maybe some others I'm missing!
All stages with simple and intuitive layouts, perfect for tournament play without their pesky hazards,etc.
This opens such an ENOURMOUS window of opportunity to the doubles metagame! And even if you think it might look a bit silly to have a character SD at the beginning of each match for viewers and the such, it is such a small price to pay when it comes to having much more variety to our teams meta in general.
Note: Characters with passive charging moves (Wario's waft, ROB's neutral B) just need to use the move right after the dummy SDs their stocks and then everyone starts the match! before you say this would be a bother I'll tell you THIS IS ALREADY APPLIED on Crew battles, side events wich are also usually streamed for viewers and there's no complaints in that front.
Leave out your thoughts below!
When it's Sakurai ever just gonna patch in a hazards off button on one of the new updates amirite, I cri everytime
But what about doubles? There's already 4 people playing! Wich only leaves one player having to SD at the beginning (would take no time whatsoever) It could even be a staff member or one of the two players themselves and do so on the Wii U gamepad (Since it isn't actually usable in tourneys AND also allows the person SD'ing to do so without being in front of the TV, they can be behind the setup and just look at the pad's screen) This makes everything extremely practical and not a time waster at all! hell, Tested out SD'ing 3 stocks with Sonic from almost the middle of FD and averaged at a whoppin 11 seconds!
Now think for a second about the possibilities of this!
-Pokemon Stadium 2 without transformations.
-Norfair without lava.
-Pyrosphere without Ridley.
-Wily Castle without Yellow Devil.
-Maybe some others I'm missing!
All stages with simple and intuitive layouts, perfect for tournament play without their pesky hazards,etc.
This opens such an ENOURMOUS window of opportunity to the doubles metagame! And even if you think it might look a bit silly to have a character SD at the beginning of each match for viewers and the such, it is such a small price to pay when it comes to having much more variety to our teams meta in general.
Note: Characters with passive charging moves (Wario's waft, ROB's neutral B) just need to use the move right after the dummy SDs their stocks and then everyone starts the match! before you say this would be a bother I'll tell you THIS IS ALREADY APPLIED on Crew battles, side events wich are also usually streamed for viewers and there's no complaints in that front.
Leave out your thoughts below!
When it's Sakurai ever just gonna patch in a hazards off button on one of the new updates amirite, I cri everytime
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