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Alternate Super Smashes

Zealot2120

Smash Lord
Joined
Nov 10, 2001
Messages
1,366
Location
Strawberry Fields
While posting in the "How should Samus transform" sticky thread, I thought of something that I've yet to see anywhere else.

There seemed to be an unbalance between the Super Smashes in the trailer. It seemed Mario's Super Smash was very powerful and covered a lot of area, why Link's and Kirby's attacked only one other player. This doesn't seem right.

Also I suggested in the topic that Samus and Zamus be two seperate characters, except have the Super Smash be a means to switch between the two. It was then noted that if you didn't want to switch, you'd be forced to.

This made the think. I came to the conclusion, and I posted it in that topic, that there can be alternate Super Smashes. Super Smashes appear to be items, but there is quite possibly more than one way to use an item. Pressing A may be different from pressing front A. In this case, Super Smashes become much like special moves.

This fixes the problem of unfairness. Some moves are near-KO moves on one person, and others attack a wider range. The Link Super Smash we saw was merely his 1 on 1 attack, while another could involve the ocarina, or magic, in some way (just a suggestion).

Also it would fix the Samus issue that was raised. One super smash would create the change, while the others would allow her to stay as Samus or Zamus.

The idea of several Super Smashes per character is a reasonable feat, and in fact brings back more of the chaos that the super smash takes away. If you know all the characters super smashes, and a character picks up the item, you may know exactly what to do to counter it. But if a player has several super smashes to choose from, it brings back the unpredictability, and introduces a new moves set.
 

Bolshoi

Smash Journeyman
Joined
Dec 17, 2006
Messages
330
My friend and I theorized that there would be 2 different types of super smashes per person. A single smash, and a full screen smash. I assumed that the type of smash depended on the type of icon you collected, but that's a good idea too.

Maybe hitting A with the item would trigger the single target, and hitting B would trigger the full screen.
 

experiment111

Smash Journeyman
Joined
Jun 19, 2006
Messages
249
Location
Drifting along
This does make sense instead of the super smash giving you one power your entire moveset could be changed for a small amount of time. sweeet :D
 

Zealot2120

Smash Lord
Joined
Nov 10, 2001
Messages
1,366
Location
Strawberry Fields
Indeed. In each smash, they always add in new gameplay features, and a new moveset would be one of the largest changes since the origonal smash.

A new moveset created from an item.
 

the problem

Smash Apprentice
Joined
Jun 11, 2006
Messages
185
Location
Ontario,Mississauga,Canada
My friend and I theorized that there would be 2 different types of super smashes per person. A single smash, and a full screen smash. I assumed that the type of smash depended on the type of icon you collected, but that's a good idea too.

Maybe hitting A with the item would trigger the single target, and hitting B would trigger the full screen.
^ I agree with that A&B thing
 

Nietendodude

Smash Ace
Joined
Aug 24, 2006
Messages
825
Location
USA
Or maybe a simple code like L+ R+B and either up down or side= a certain super smash. Ok maybe not that simple.
 

Tsukuyomi

Smash Journeyman
Joined
Dec 16, 2006
Messages
279
If Super Smash seems to be broken-like, then there should be something to take it out, like no items...
 
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