Hello all,
Just for fun, I decided to make a comparison of all the sizes you can be in smash 4 (without glitches), I calculated the sizes by positioning Palutena in the same spot and the camera in the same spot, then measuring her heights in pixels. (the pictures below are actual size btw)
the purple and green mushroom represents a poison mushroom/being struck by lightning (I know it's not how it looks in smash but it's easier to see)
note that I did not show the sizes of misfired lightning in mini or normal smash for brevity
the difference between the smallest you can be and the biggest you can be is about 30x!!
As well as the gameplay affecting stats, such as hitboxes, hurtboxes, speed, damage... the player's voice is also made higher or lower, however, not to the same extent as size (I could figure it out but I doubt anyone would really care =p)
There are some oddities I found:
Damage does not scale at the same rate as size, and the effects of mushrooms are slightly different in each sized smash, additionally, mega smash and mini smash are not the exact equivalent of playing under the effects of a poison/super mushroom.
Picking up some items will cause them to grow or shrink in size, whilst other items will remain the same size.
The stuff that most people will find useful:
-Most movement is scaled along with the sizes, however, the distance and/or speed of special moves is not.
-Being bigger increases landing lag, being smaller decreases it
-In a normal smash, eating a poison mushroom or being struck by lightning reduces your damage output to 0.6x, and you are launched easier
-In a normal smash, eating a super mushroom increases your damage output by 1.5, and you are more difficult to launch
-In a normal smash, being struck by a misfired lightning increases your damage output by 1.8, and you are even more difficult to launch.
In all cases, damage received is unaffected.
=p
Just for fun, I decided to make a comparison of all the sizes you can be in smash 4 (without glitches), I calculated the sizes by positioning Palutena in the same spot and the camera in the same spot, then measuring her heights in pixels. (the pictures below are actual size btw)
the purple and green mushroom represents a poison mushroom/being struck by lightning (I know it's not how it looks in smash but it's easier to see)
note that I did not show the sizes of misfired lightning in mini or normal smash for brevity
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the difference between the smallest you can be and the biggest you can be is about 30x!!
As well as the gameplay affecting stats, such as hitboxes, hurtboxes, speed, damage... the player's voice is also made higher or lower, however, not to the same extent as size (I could figure it out but I doubt anyone would really care =p)
There are some oddities I found:
Damage does not scale at the same rate as size, and the effects of mushrooms are slightly different in each sized smash, additionally, mega smash and mini smash are not the exact equivalent of playing under the effects of a poison/super mushroom.
Picking up some items will cause them to grow or shrink in size, whilst other items will remain the same size.
The stuff that most people will find useful:
-Most movement is scaled along with the sizes, however, the distance and/or speed of special moves is not.
-Being bigger increases landing lag, being smaller decreases it
-In a normal smash, eating a poison mushroom or being struck by lightning reduces your damage output to 0.6x, and you are launched easier
-In a normal smash, eating a super mushroom increases your damage output by 1.5, and you are more difficult to launch
-In a normal smash, being struck by a misfired lightning increases your damage output by 1.8, and you are even more difficult to launch.
In all cases, damage received is unaffected.
=p
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