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Akira MYM6 Set Extras

UserShadow7989

Smash Journeyman
Joined
Aug 13, 2007
Messages
316
Link to original post: [drupal=2328]Akira MYM6 Set Extras[/drupal]



These are the extras to the Akira MYM6 moveset, created by moi. The set itself can be found here:
http://www.smashboards.com/showthread.php?p=8317989&posted=1#post8317989

Taunts:
Up Taunt - Come and get me!:

Akira pulls his gloves taught, then makes a 'bring it on' motion with his hand.

Side Taunt - Whoops:
Akira's scar glows as if he was going to teleport, then nothing happens. He looks around curiosly, and a blur appears in front of him. When the blur clears, a dripping wet and very confused looking Taeko wearing nothing but a towel looks around, shrieks, then slaps Akira hard enough to leave a print. Akira teleports her back, his face flushed. Akira takes 1% damage.

Down Taunt - Lazy:
Akira lies down on his back, crossing his legs and putting his arms behind his head. He rest peacefully for a second, then cracks open an eye in annoyance as he realises the opponent won't let him sleep. He climbs back to his feet and returns to his normal stance.

Smash Taunt - Delinquent:
Akira pulls out a school book. Huh, looks like he's not such a- wait. There's a magazine edge peaking up over the top of the book. If the player adjusts the camera to look, they'll find a motorcycle catelogue. What? Were you expecting something dirty? Shame on you!

[Color=""]Result Screen Animations:[/color]
Win 1:Brotherly Love
The screen is filled with various images, swirling around in a carnival of colors. Akira's scar is glowing brightly, and he's sweating profusely. Despite the great strain, he's smiling broadly at his little sister, who's managed to get out of bed long enough to have a day out with her sibling. She's staring at the display in awe and leaning on her older brother for support. The losers seem to be enjoying the show, their losing animations modified slightly to have them watch or look slightly less displeased, others watching Akira with an approving smile.

Win 2: Back to Work
Matsu's Taiyaki stand is front and center, a massive line leading to it with Akira and Matsu working feverishly to keep up. Matsu looks deeply determined and unshakable, while Akira looks deeply exhausted and is panicing to keep up. The losers can be seen to either side of the stand, those who would be in-character to do so enjoying a Taiyaki lunch instead of their normal loss animation and watching.

Win 3:A Well Deserved Rest
Akira lies on his back, sleeping peacefully with his hands serving as pillows.

Loss:
Akira claps like a good sport, but looks greatly displeased he lost.

[Size-"2"]Kirby Hat:[/size]
Kirby gains Akira's hair, forehead scar, scarf, and his Neutral Special, Mind Reader.

World Icon:
Akira's World Icon is a small bird's head with a tucaan-like beak, holding a sign with the word 'Inko' in it's mouth.

Classic Mode Clear Picture:


Alternate Colors:
Red Team: Red hair, orange and black clothing, silver orbs.
Blue Team: Brown hair with blue highlights, all black jacket with light blue orbs and lines.
Green Team: Light Blonde hair, green and yellow jacket, green sunglasses.

Assist Trophy: Kenichi Matsu
Code:
Akira eyes dart back and forth. Four Crusaders surround him. They had ambushed him as he was leaving the park, and hadn't done anything other then smile cruely at someone they saw as some young punk. Akira's focus was drawn to one Crusader in particular, who seemed to be the leader. His skull helmet had two horns, as opposed to the plain skull most Crusader grunts wore. While his minions were on foot and unarmed, he was riding a motorcycle and holding a tire chain. Akira's eyes and scar glowed lightly as he delved into the crook's head.'Alright, just gotta nab this last kid and I'll have finished my work for the day.' Akira snaps to attention and snarls at the man. He had heard the news reports of all the recent disappearences around the city, and didn't plan on becoming part of that statistic. "I ain't gonna help you with your work!"The lead Crusader draws back in shock. "W...what?!" His three allies move into more aggresive stances, and Akira braces himself for a fight. The moment is interrupted, as the sound of a motorcycle comes from behind the five. A muscular man on a red Harley Davidson rides up to the group, his face neutral and his eyes hiden behind his shades. He calmly steps off his ride, and walkes toward the group. A grin plays across Akira's face.The ringleader wasn't amused. "Who the hell're you? Buzz off!" The man continues walking towards the group, who had switched their attention from Akira towards the new, stronger looking arrival. The man smiled gently."Who me?" His smile widened. Then, without warning, he launched forward and smashes the nearest Crusader's helmet in with a punch. The remaining three stare at their concussed ally in horror, paralyzed by fear. The man's face was now aglow with fury. "I'm the taiyaki guy!"


Matsu remains within 2 Stage Builder Blocks of the player who called him at all times, rushing nearby enemies with a flurry of punches and kicks. Each of Matsu's hits deal 6% damage and light knockback, but he is very likely to land a string of near-zero lag hits on his foes. Matsu moves at Captain Falcon's run speed and has two jumps with the same height as Luigi's, and will immediatly rush back to his caller if they get too far away or take damage. In addition, Matsu will leap in the way of an attack that would hit the player or an ally if close enough, taking the hit(s) for them. However, Matsu isn't invincible. He can take knockback and hitstun like an actual Brawler, and can be KOed early. He has a duration of 8 seconds.

---Trap characters, characters who like to camp, and long range fighters (Like Akira) gain the biggest benefit from Matsu, and should take the time to pepper foes from a safe distance while Matsu deals out a vicious combo.

Stage: City Park
The stage itself is 24 Stage Builder Blocks wide and 15 tall, a pieceful blue sky serving as the background with a few trees dotting the scenery. The main platform is completely flat, streatching 14 SBBs in length and is 3 SBBs thick, sitting smack dab in the middle of the stage. The 4 leftmost SBBs of the Main platform serve as a small lake, made up of water the characters swim in. The block immediatly to the left slopes into the water, but the water is shallow enough for characters to walk through with no ill effect. The left edge has water pouring over the side, reducing the time one can hang onto the ledge by half and slightly increasing the fall speed of anyone caught underneath it.

7 SBBs and 8 SBBs from the left edge of the Main Platform and 2.5 SBBs up is a thick branch from the background trees that serves as 2 fall-through platforms stuck together. 10 SBBs from the left edge and 1.5 SBBs up is another thick branch serving as a fall-through platform. The left platform can take 25% damage before snapping off, the left becoming two thick sticks that can be used as swinging weapons similar to the Beam Sword item, with similar reach, knockback, and damage. The right can take 15% damage before breaking and turning into a single stick with the same qualities. When the stick(s) made from the branches disappear in normal item fashion/are thrown off stage, the platforms return.

1 SBB from the right edge of the Main Platform is a Taiyaki stand, manned by Masaru. The stand is 2x2 SBBs in size, the top acting as a solid platform and the rest of the stand working similarly to the statues from the Castle Seige stage, allowing characters to move by it but taking damage from their attacks. Every 5 seconds, Matsu throws out a small bowl of Taiyaki that healds either 1%, 5%, 8%, or 15% damage. After taking 30% worth of damage, the stand falls apart and Matsu angrily leaps from the wreck, with all his AT attacks, chasing the last person to damage the stand. This last for 10 seconds, after which Matsu gives up and puts his stand back together for the next 5 seconds.

Event Match!: Buriki Daioh vs. Odeo
You have control of Buriki Daioh for this match, and a whopping 500% stamina instead of the usual 200%. The objective is to fight your way through a large city against the Japanese military towards Odeo's temple, then defeat it in an epic brawl. The level is completely flat to the very end, small tanks that barely reach Buriki Daioh's foot and multiple fighter plane litter the way. Directly before the encounter with Odeo, you fight a massive flying battle ship- the Japanese military's secret weapon. It has 200% stamina, and has medium damage lasers, multiple low damage missles, and a short range high damage flamethrower in it's array of attacks. After destroying it, Buriki Daioh smashes through the gate to Odeo's shrine. Buriki Daioh faces off with the bird like giant statue in an empty lake bed. The lake bed is 30 Stage Builder Blocks long.

Odeo has the same stats as Buriki Daion, 250% stamina, and four attacks. It's first attack is a generic swing with medium reach that inflicts 20% damage. Medium starting and ending lag. It's second attack has it's feathers stand on end for 1 second, before it releases an ear-piercing screech that does 15% damage and medium hitstun no matter where you are. Short ending lag. For it's third attack, Odeo rears it's ugly head back and spits out a noxious purple bubble at Buriki Daioh. The bubble moves at Captain Falcon's run speed and does a mere 5% damage. However, when it connects, Buriki Daioh will be unable to use the last attack it used for 10 seconds.

The last and final attack is Odeo's most dangerous. Odeo sqwuaks gleefully, and a ring of symbols appears around itself. Odeo holds still for 2 seconds, then shrieks. If Buriki Daioh fails to interrupt the attack, he'll recieve 30% damage and be unable to move or use it's Up Special for 5 seconds. He may still attack, but he will be at a massive disadvantage. Odeo will start spamming the last attack whenever there is a decent amount of distance between itself and Buriki Daioh. Other then that, Odeo acts no differently then any level 2/5/8 (varries with difficulty level) AI CPU opponent.

Item: Matango
The Matango is a small, consumable food item. It's a bubbling purple liquid in a martini glass with a cherry inside of it. It heals half of the consumer's damage, but beware! Matango contains some potent ingrediants and dizzies the drinker as if their shield was broken for an average of 3 seconds, with bigger characters shaking it off quicker and smaller characters taking longer. Size 10/10 characters recover in 1 second, while Size 1/10 characters take 5. Remember kids, drink responsibly! As an easter egg, if Akira uses his Mind Read on a Matango-stunned character, a thought bubble appears over their head with "M...Matango!" in it until stun wears off.

Snake Codec:
Snake: Meiling! There's a psychic here!
Meiling: That's no psychic, Snake, that's... oh. Nevermind, he is a psychic. Sorry, I'm just getting used to correcting you.
Snake: ...Not my fault this place doesn't make any sense.
Meiling: Anyways, that young man there is named Akira. He and his sister were orphaned at a young age after their father, a policeman, was killed in action.
Snake: I see.
Meiling: After being taken to an orphanage, his powers surfaced. I'm not entire sure about the details, but I know he can heal himself, read minds, and create powerful psychic forces to attack from a distance. When he got his powers, he started getting into brawls with crooks all over, looking for whoever killed his father.
Snake: So he's trying to avenge his dad?
Meiling: Looks like it, Snake. I'm concerned, though. I hear he often comes home covered in bruises and cuts.
Snake: Psychic or no, he needs to be careful. He's got a sister to think about, and he can't avenge anyone if he's dead.
 
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