Scuba Steve
Smash Ace
After seeing lots of small differences in the way Melee and PM work, one of my favorites was how PM would let you airdodge out of IASA, unlike melee. This small tweak opened up several new options for many characters, notably Ganon and Bowser who can make good use of perfect wavelands out of aerials that were otherwise impossible in Melee.
After noticing this, I tried to think of other small tweaks like this that could also open up the game a little bit more. The ability to airdodge during jumpsquat came to mind. The main thing this would accomplish is homogenizing the speed of wavedashes amongst the cast. Not in terms of distance or anything like that, but all wavedashes could be done in the same amount of frames with any character. This could help out characters with long jumpsquats have better grounded movement options since they're no longer stuck in a huge jumpsquat animation any time they wavedash.
Along with helping out the fatties with grounded movement, this would also make wavedashing stupid easy to execute, not that it's extremely technically demanding as it is now. This could actually be a dealbreaker with some people too though since some people sneer at the idea of making things easier to execute in vidyagames.
Anybody have any ideas on this? Interested to hear any opinions.
After noticing this, I tried to think of other small tweaks like this that could also open up the game a little bit more. The ability to airdodge during jumpsquat came to mind. The main thing this would accomplish is homogenizing the speed of wavedashes amongst the cast. Not in terms of distance or anything like that, but all wavedashes could be done in the same amount of frames with any character. This could help out characters with long jumpsquats have better grounded movement options since they're no longer stuck in a huge jumpsquat animation any time they wavedash.
Along with helping out the fatties with grounded movement, this would also make wavedashing stupid easy to execute, not that it's extremely technically demanding as it is now. This could actually be a dealbreaker with some people too though since some people sneer at the idea of making things easier to execute in vidyagames.
Anybody have any ideas on this? Interested to hear any opinions.