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Air-Throwing.

LavisFiend

Smash Lord
Joined
May 10, 2007
Messages
1,713
Location
Alexandria, Louisiana
You heard me right, and I have been musing over this for quite some time.

What if you could air throw? Let me paint out a scenario...

Using Ness and Mario as an example.

I toss Mario into the air, then I double jump and press Z again. from here, you will have to be fast in smashing a direction.

Now for those who are like "Yea, that would mean deaths would be easier"

Not exactly. If you did manage to grab him in midair, and tossed him to, lets say the right....

Depending on the percentage, depends on the distances.

From 50-75%, they wouldn't go that far at all....

85-100%, maybe a little further

100-150% this would be a far throw...

150-200% getting close to becoming rocketman with this throw...

200% and above means VERY VERY VERY close to instant death, only thing to save you will be your skill...

What do you think?
 

I feel asleep

Smash Apprentice
Joined
Jan 5, 2004
Messages
170
Location
Gilbert, AZ
Me and Forward were discussing this exact same thing about 2 months ago.

we came up with an idea for the knockback of it, when you throw somebody, it would also propels you in the opposite direction of the throw slightly, so it can be used as a recovery tactic as well as offensive.
 

HideousBeing

Smash Ace
Joined
Apr 21, 2007
Messages
733
Location
Escondido, CA
I like it! Except characters like Link and Samus (regular) would not be able to, because they wield their extended throws in the air. They would just deal damage as originally.
 

Sidius

Smash Journeyman
Joined
Feb 5, 2007
Messages
208
Location
San Diego
wait a sec what if ur trying to recover and your opponent edgehogs, can u press Z to grab them and throw them down?
 

Keige

Smash Journeyman
Joined
Sep 25, 2006
Messages
462
Location
Texas
Me and Forward were discussing this exact same thing about 2 months ago.

we came up with an idea for the knockback of it, when you throw somebody, it would also propels you in the opposite direction of the throw slightly, so it can be used as a recovery tactic as well as offensive.
I was about to suggest that!:ohwell:
Can we short hop and grab (some one who's on the ground) and then land form the air (still holding them) to throw them? It makes a new approach for throwing.
 

Me14k

Smash Lord
Joined
Oct 18, 2006
Messages
1,085
Location
UIUC/Buffalo Grove
As long as its not powerful enough to lead to short hopping a grab..

Wouldnt it be better just to do an air attack? Bigger hitbox i would assume too...
 

Charzendat

Smash Apprentice
Joined
May 2, 2007
Messages
139
I like the idea of air throwing. Some throws in the air would be similar to those on the ground (Mario for example) but its still god. They would have to make it fairly easy to get out of those otherwise there may be to many suicide KOs. You grab someone in the air, but choose not to throw them and just hold them till death.
Also it would make KOing ALOT easier if you throw them downwards. You'll only have to be slightly above the stage level and one throw downward would send them beneath it and by the time they are able to jump again they'd be to low to recover. So maybe just do it so you could only throw left or right.
 

Speedsk8er

Smash Champion
Joined
Apr 16, 2006
Messages
2,212
Location
Raleigh, NC
It would remove some of the charm of Bowser(for me at least. Kamikaze koopa Klaw FTW!) but air grabs would be cool.
 

Red Shirt KRT

Smash Ace
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Messages
862
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I think its possible but i don't think it would happen.

Its a really good idea though
 

I feel asleep

Smash Apprentice
Joined
Jan 5, 2004
Messages
170
Location
Gilbert, AZ
i noticed some of ya brought up "SH grabbing" me and forward decided it would be best if you could only air-grab people in the air. ground throws for standing opponents, air throws for airborne ones. so you would put yourself at risk of them grabbing you. instead of just jumping in and grabbing them mid air. balancing something that has as much priority as a grab is difficult.

but you know. that just wishful thinking on our parts ^_^
 

TheBuzzSaw

Young Link Extraordinaire
Moderator
BRoomer
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Jul 21, 2005
Messages
10,479
This brings back memories of playing Mortal Kombat. If I remember correctly, Scorpion could do air throws while Jax could do aerial back-breakers (by pushing the block button in the air with the opponent). In smash, this would be an interesting addition. I wouldn't be against it. :)
 

Luk^Skywalker

Smash Rookie
Joined
Apr 17, 2007
Messages
15
Location
Cyprus, Nicosia
I like the idea, but i have to say, it sounds like C.falcon and Ganon's up B.
It could be the same consept though, where in the small lag before propelling the enemy u can pick the direction of the throw.
 

LavisFiend

Smash Lord
Joined
May 10, 2007
Messages
1,713
Location
Alexandria, Louisiana
I like the idea of air throwing. Some throws in the air would be similar to those on the ground (Mario for example) but its still god. They would have to make it fairly easy to get out of those otherwise there may be to many suicide KOs. You grab someone in the air, but choose not to throw them and just hold them till death.
Also it would make KOing ALOT easier if you throw them downwards. You'll only have to be slightly above the stage level and one throw downward would send them beneath it and by the time they are able to jump again they'd be to low to recover. So maybe just do it so you could only throw left or right.
It may seem easy if you were to get them towards the edge and were to down throw them from the air... but it's never just that easy (unless the person you are fighting sucks at dodging) What I am getting at is it is just another option for kill. But keeping it left and right or possibly up in the air would settle just fine.
 

Charzendat

Smash Apprentice
Joined
May 2, 2007
Messages
139
To make it realistic (yes, I know Smash Bros isn't exactly realistic but we've got to have some laws of physics in there) you couldn't throw upwards cause you have nothing to push off of. A weight as heavy as a person (or even a Pichu) would requires a solid base to push against to get any distance. Same for left and right throws to I suppose.
 

Arc2012

Smash Cadet
Joined
May 4, 2007
Messages
28
Location
St. Louis, MO
Whenever you grab someone in mid-air would you just stop moving and hover or would you both continue in whatever direction you were traveling or would you just fall? I like the idea by the way, just wondering what would be best for it.
 

Charzendat

Smash Apprentice
Joined
May 2, 2007
Messages
139
I would reckon you'd just fall at the normal rate, but since you are planning for a mid-air grab it shouldn't take you to long to react and throw. Or maybe it could be instant, you tilt the stick in the direction of your opponent and grab and then they are isntantly thrown in the other direction. Obviously the throw would be very weak doing some damage but not actually throwing them that far.
 

Black Tyranno

Smash Journeyman
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Jun 20, 2006
Messages
245
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Baltimore, Maryland
I don't like this idea. Jiggs would prolly be able to chaingrab in the air and just become a broken character entirely, DK would be as deadly as IC's are with grabs in melee seeing as to how he could probably just carry you to the edge, jump, air down-throw and edge-guard. For the other characters that already can chaingrab this would add to the gayness.
 

Burning Lava

Smash Journeyman
Joined
Jan 19, 2005
Messages
492
Location
NE
Hmm, nice idea. I like it. I also liked it when I posted about it around a year ago ;). (I don't care, I think it's great other people are thinking about this, I just hope there is something fundamentally new besides crawling in Brawl.)

I kinda hope they don't do air throwing though... if they did, it would have to be really hard to pull off, have low priority, and maybe even be slightly punishable. I do like the concept of trying to recover by grabbing someone and throwing them off the ledge, propelling yourself toward the stage. Interesting, but one false move in development, and we could run into a game breaker. Like I said though, there are ways to balance it should Sakurai decide to include something like this.
 

drewdizzal

Smash Apprentice
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May 3, 2005
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127
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sanctuary
I'd say that if you tried to air throw and miss the person then you cant jump or attack again like air dodging in melee. Then people wouldn't be so hasty to try and down throw people of the edge.
 

Zinfandel

Smash Journeyman
Joined
May 26, 2007
Messages
461
Location
Stockholm
I can not really fathom how the team would integrate air throws (power? who will be able to do it? conditions? compatible with other mechanics?) but on the other paw I can not really fathom any of the team's endless considerations so...

Perhaps only a few air-dominating characters can have the option, like Mai Shiranui in Fatal Fury...
 

Hydde

Smash Lord
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This was discussed months ago, in fact i had this idea long time before i saw this on the forums.

But after the debate, i coundt find way to implement this in smash, without being an umbalanced gayness =(
 

Zinfandel

Smash Journeyman
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May 26, 2007
Messages
461
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Stockholm
Unbalanced it could be, and I am not for adding a spice if it doesn't work for the greatness of the entire dish...

But. Seriously. Air... Throwing. That prospect makes me moist in a way only girls are supposed to become.
 

Wrench

Smash Apprentice
Joined
Mar 25, 2006
Messages
102
Seems like a solid idea. I could seriously see them putting something like this in the game.
 

drewdizzal

Smash Apprentice
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May 3, 2005
Messages
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sanctuary
I say that you can only air throw once when your in the air, and each air throw would be unique to each person, i.e. mario grabs you, player bursts in to flames, so there would be no down throws, up throws, ect. there also wont be chain air throws, only once in the air then you must touch the ground again to do another one.
 

GAMERCUS

Smash Cadet
Joined
Sep 22, 2006
Messages
39
Location
Mcafee, GA,
How about making it more harder to pull to prevent it from beenig abused...like tap Z and A at the right time while next to your opponent in the air.
 

Jaseman

Smash Rookie
Joined
Apr 2, 2007
Messages
17
ok, some small opinions i have:
1. i think that being propelled in the opposite direction is an awesome idea
2. down throws should be reaaaallly weak, and difficult to do.
2.5: or...they could be not possible to do straight down, just 45 degree angles down (like down-right, or down-left.
3. the characters should keep moving on the same path as the grabber (not the grab-ee), at a relatively slow pace, like fox when he shines.
4. i agree with the whole "if you miss a throw, you cant move" like airdodging, because it would help to stop people from air throw spamming
5. people grabbed in throws should be released when they hit the ground, since it might help stop the brokenness of SH (short hop) throwing.
6. MAYBE if a character successfully dodges an airgrab they can dodge again, as if they hadnt dodged. a bit sketchy on that one, but there has to be some sort of counter.
7. air-grabs should be really easy to get out of
8. Moves that already air grab (like bowsers side-B) should be even stronger in the air, just so that the moves arent rendered useless.
EDIT: AND (9.) it should be using the buttons for grabbing items in midair, not just grabbing, and the timing should be harder to time.

thats all i can think of for now....cool idea though, probably suits air-smashing.
 

Aryman

Smash Master
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Link's and Samus' distance grabs would still work, either you pull yourself to your target or you pull them to you before throwing them. It would also look pretty bad***.

If they do implement something like air-grabbing I'm sure they would make it balanced.
 

THK

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I pondered this a lot. I used to think it'd be very unbalanced, but after really thinking about it, it can be balanced just fine. I didn't like the idea then, but I like it now.
 

Professor Pro

Smash Legend
Joined
Apr 30, 2007
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10,261
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England, South London
good idea but i dont think it would happen.
personally i wouldnt like that much change in moves in SSBB just in characters, graphics, weapons and not alot of those kind of moves.
unless characters get extra moves thats all really for me
 
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