Ok, I'm pretty sure I read this from a thread which must've died down. I apologize in advance if I shouldn't have like, revived this idea O_o
Anyway, going along with the whole, "more focus on aerial play", I think this idea could really work out. Neutral air attacks would stay the same with no smash variant of them. But every other attack, would be able to tilt, or smash. One idea that always runs through my head when I think about is this. Captain Falcon. His tilt could be anything from a kick to a weaker, non-killer, but uber fast knee. But then his smash fair would be the killer knee. Another idea which definantly would need fine tuning would be dairs. I was thinking, tilt down being able to be cancelled, while the smash down would take a bit longer to get out, but be impossible to escape.
Thoughts, comments, flames?
Anyway, going along with the whole, "more focus on aerial play", I think this idea could really work out. Neutral air attacks would stay the same with no smash variant of them. But every other attack, would be able to tilt, or smash. One idea that always runs through my head when I think about is this. Captain Falcon. His tilt could be anything from a kick to a weaker, non-killer, but uber fast knee. But then his smash fair would be the killer knee. Another idea which definantly would need fine tuning would be dairs. I was thinking, tilt down being able to be cancelled, while the smash down would take a bit longer to get out, but be impossible to escape.
Thoughts, comments, flames?