seko08sk
Smash Cadet
I play aggressive but can't find way to play marth aggressivly without SDing
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marth isn't falcon. you can't always go hella deep and make it back. you should know how far offstage you can go and still make it back. because there is definitely a point of no return.
Thanks I'll deff be doing this later
if you want to suicide dair and get maximum disrespect and style points, then go for it.
But if you want to get dope edgeguards and go deep and live, then you need to know marth's limits as well as your own.
a good way to practice and figure out what's doable is just play a lot of friendlies and go balls deep with your offstage game and see what you can make it back from, then just tone it down in a real match and pull of clutch ish that seems like it wouldn't work.
but again, marth isn't falcon. just grab the ledge, or dtilit, or jab, or shfl fair, or fsmash, or counter, or shield breaker, or reverse ledgehop backair, or ledgehop dair. there's no reason to go out there, unless you really want to
to expand on this, a related blurb from the drastic improvement thread in melee discussion:a good way to practice and figure out what's doable is just play a lot of friendlies and go balls deep with your offstage game and see what you can make it back from, then just tone it down in a real match and pull of clutch ish that seems like it wouldn't work.
like with any new tech, when i first started trying to go off stage and get those ken combos i saw in all those dope videos or whatever it felt incredibly unintuitive and i lost a bunch at first. you never learn how to play offstage as a beginner when you're too afraid to follow your opponent offstage when it counts. do the KDJ thing where you "learn as you go," try everything that comes to mind and take note whenever you find something your opponent can or can't punish. the rest will come naturally and eventually you'll just find you're able to perform better in those clutch offstage situations when it counts#9 Playing to win.
Accept now that you will stop playing to win. Playing to win operates under the assumption that winning is your ultimate goal. Under the premise of drastic improvement, the best thing you can do is to play to learn. This means that you may intentionally forego tournament victories or money matches in the name of long-term gain. This is a fantastic way to boost your performance and can sharply increase your rate of learning, which can be seen as a net gain over the short-term earnings. Playing to win is a secondary goal that you can forfeit. If you sincerely play to improve, your win ratio will speak for itself anyway.
to expand on this, a related blurb from the drastic improvement thread in melee discussion:
like with any new tech, when i first started trying to go off stage and get those ken combos i saw in all those dope videos or whatever it felt incredibly unintuitive and i lost a bunch at first. you never learn how to play offstage as a beginner when you're too afraid to follow your opponent offstage when it counts. do the KDJ thing where you "learn as you go," try everything that comes to mind and take note whenever you find something your opponent can or can't punish. the rest will come naturally and eventually you'll just find you're able to perform better in those clutch offstage situations when it counts