Kor_Hey_1
Smash Cadet
Hello everyone,
I am training for 3 months now, I trained hard for the 1.5 first months. Since I'm in my last year in a engineering school in France, I can't no longer train as hard as before but I will be free again soon.
So, to recap my tech skill, I'm able to do around 70% of L-cancel (thx PM to display it), can waveland consistently but have difficulties to implement it in my gameplay, can shield drop 60% in training mode but fail to do it in match. I can waveshine not so perfectly and i'm able to do double shine... I think I don't train hard enough since I am not so skill...
Since I'm not able to Shield drop consistently, I would know if there is particular moments when I have to do it and when I can juste drop with a tap down.
Now, I would know about puff match up since my friend who mains puff beat me in our last match...
In the neutral I try to be distant with the rose ball, shoot a lot of lasers. When it get close, I look for a laser or a jab then hit with a smash attack and retreat since puff is so hard to combo.
When it crouches to dodge lasers, I go in and try do dair itsince it's pretty sage if puff is grounded I guess.
The scary thing is when we trade hits when we're grounded beacause if puff grab you, you don't have much time to DI in order to not get rested... Sooooo, could anyone give me a hint about DIing up-throw rest. I know I have to tap on my stick to left or right before being in the air but I don't see it comming anytime...
This being said, my favorite stages against puff are FD and PS because platforms don't intefere with laser camp.
Dream Land isn't so bad when i'm patient enough.
Small stages are a pain because my friend likes to bair a lot so I think it's pretty difficult to approach puff in this conditions plus small stages don't allow you to shoot many lasers. I know puff die early, but when I approach directly I often get comboed hard in the air or get up throw rest...
Furhtermore, I want to know more about what I can do after a grab beacause I don't see so many option after it. What I often do is :
- On floaties : up throw->fair/bair
- On fast fallers : back throw -> regrab/nair
- F-throw -> dash attach/nair
It doesn't allow me to continue combo nor set a good position for me so I just don't use it a lot...
Thank you in advance for your help guys,
And sorry if I don't speak English very well.
I am training for 3 months now, I trained hard for the 1.5 first months. Since I'm in my last year in a engineering school in France, I can't no longer train as hard as before but I will be free again soon.
So, to recap my tech skill, I'm able to do around 70% of L-cancel (thx PM to display it), can waveland consistently but have difficulties to implement it in my gameplay, can shield drop 60% in training mode but fail to do it in match. I can waveshine not so perfectly and i'm able to do double shine... I think I don't train hard enough since I am not so skill...
Since I'm not able to Shield drop consistently, I would know if there is particular moments when I have to do it and when I can juste drop with a tap down.
Now, I would know about puff match up since my friend who mains puff beat me in our last match...
In the neutral I try to be distant with the rose ball, shoot a lot of lasers. When it get close, I look for a laser or a jab then hit with a smash attack and retreat since puff is so hard to combo.
When it crouches to dodge lasers, I go in and try do dair itsince it's pretty sage if puff is grounded I guess.
The scary thing is when we trade hits when we're grounded beacause if puff grab you, you don't have much time to DI in order to not get rested... Sooooo, could anyone give me a hint about DIing up-throw rest. I know I have to tap on my stick to left or right before being in the air but I don't see it comming anytime...
This being said, my favorite stages against puff are FD and PS because platforms don't intefere with laser camp.
Dream Land isn't so bad when i'm patient enough.
Small stages are a pain because my friend likes to bair a lot so I think it's pretty difficult to approach puff in this conditions plus small stages don't allow you to shoot many lasers. I know puff die early, but when I approach directly I often get comboed hard in the air or get up throw rest...
Furhtermore, I want to know more about what I can do after a grab beacause I don't see so many option after it. What I often do is :
- On floaties : up throw->fair/bair
- On fast fallers : back throw -> regrab/nair
- F-throw -> dash attach/nair
It doesn't allow me to continue combo nor set a good position for me so I just don't use it a lot...
Thank you in advance for your help guys,
And sorry if I don't speak English very well.
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