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Aerials with less landing recovery on hit?

Emuser012

Smash Cadet
Joined
Nov 28, 2014
Messages
30
Location
Austin, Texas
NNID
Emuser012
It came to my great surprise when I discovered Bowser Jr. has all of his landing lag removed on Dair's last hit when close to the ground.

Game and Watch's Bair is similar, the landing lag on that is reduced if G&W uses the turtle and lands anytime the turtle hitbox is out, but only if the "landbox" of the attack occurs and hits an enemy(G&W only holds a turtle shell upon landing when this happens).

Are there any other moves like this?
 
Last edited:

CyberHyperPhoenix

"Download Complete."
Joined
Sep 11, 2014
Messages
13,424
Location
Down on the corner, out in the street.
It came to my great surprise when I discovered Bowser Jr. has all of his landing lag removed on Dair's last hit when close to the ground.

Game and Watch's Bair is similar, the landing lag on that is reduced if G&W uses the turtle and lands anytime the turtle hitbox is out, but only if the "landbox" of the attack occurs and hits an enemy(G&W only holds a turtle shell upon landing when this happens).

Are there any other moves like this?
Pretty sure Rosalina has something like that... I'll have to see if I can find the video :p
 

Artryuu

Smash Journeyman
Joined
Oct 19, 2014
Messages
296
Location
Canada
NNID
Artryuu
3DS FC
5086-2093-6692
Well, there's always Shulk's lag cancel art tech. Cancels all his laggy aerials using the monado art when about to land.
 
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