SmashYou6666
Banned via Administration
- Joined
- Apr 7, 2007
- Messages
- 47
Well it seems that they will focus more on the aerial battle system for the upcoming game, but what do YOU think they mean by that?
I've came up with this hypothese that it might be slightly similar to the marvel versus game, the way that a character could combo in the air. We all know that we can combo by pressing simultanously A in Melee and 64, but what if they input the small combo system in the aerial zone.
Example: Mario A aerial (which is a kick) may be replaced by his triple A chain combo. Mario could chain combo in the air and finish the combo with either one of his forward, down or up aerial A attacks (his back attack wouldn't really work well with him, maybe with some other character) or, finishes with one of his B moves.
Each times a character would chain combo in the air, there would be a pause time between each hit, similar to the marvel versus. So with Kirby his A aerial could become a 5 hit attack instead of the rapid punches, and he could finsh comboing it with his up B move.
Each character might have his unique/made up air combo. So the flying character (Kirby, Jigglypuff, Pit, Metaknight) would have an advatage in the air if not too broken. (I am not a Kirby nor a Jigglypuff player, if there's something that would be "ubber ownage" following my logic, please correct)
The only prolem I see is with the characters who have an awesome spike. If Falco for example, isn't tweak he would be possible top tier: Falco shines, jumps and combo, finishes with spike, fast falling on character, repeat.
This is only an hypothese that I came up with, it might sucks but this what I have in picture with the aerial game play.
Discuss.
I've came up with this hypothese that it might be slightly similar to the marvel versus game, the way that a character could combo in the air. We all know that we can combo by pressing simultanously A in Melee and 64, but what if they input the small combo system in the aerial zone.
Example: Mario A aerial (which is a kick) may be replaced by his triple A chain combo. Mario could chain combo in the air and finish the combo with either one of his forward, down or up aerial A attacks (his back attack wouldn't really work well with him, maybe with some other character) or, finishes with one of his B moves.
Each times a character would chain combo in the air, there would be a pause time between each hit, similar to the marvel versus. So with Kirby his A aerial could become a 5 hit attack instead of the rapid punches, and he could finsh comboing it with his up B move.
Each character might have his unique/made up air combo. So the flying character (Kirby, Jigglypuff, Pit, Metaknight) would have an advatage in the air if not too broken. (I am not a Kirby nor a Jigglypuff player, if there's something that would be "ubber ownage" following my logic, please correct)
The only prolem I see is with the characters who have an awesome spike. If Falco for example, isn't tweak he would be possible top tier: Falco shines, jumps and combo, finishes with spike, fast falling on character, repeat.
This is only an hypothese that I came up with, it might sucks but this what I have in picture with the aerial game play.
Discuss.