DPKdebator
Smash Apprentice
Hello, fellow smashers; I approach you all with my first question-based thread. As a part of a charity organization I am part of, I have to run a charity drive for coats and shoes, and I wanted to be original with mine (since everyone else is just doing straightforward donations). I came up with the idea of having a tournament (which the principal has approved) for the people who donate (with a single item being the admission fee), with Project M being the "main attraction" (since it's probably the easiest competitive Smash for my school to get, since I believe we have two Wiis, I have a copy of Brawl + an SD card, and people will also likely bring in items for use) alongside other games; as I feel that having only one game would bore people like crazy. This would especially be true at my school, since a majority of the students aren't really familiar with Smash (although I am known for playing Smash 3DS on the bus) and the gamers tend to prefer Call of Duty and Madden NFL/other sports games. I want to make the tournament simple for a place where people aren't too familiar with Smash, let alone competitive rules- I'll list my proposed "simple" rules below. What is some advice I could use that applies specifically to a school tournament?
My proposed rules:
3 stocks, 6 minutes (so that it doesn't take too long and people get bored)
Dave's Stupid Rule does not apply (it probably would be a bit much for Smash newbies)
No Gentleman's Clause
Items are set to off and none
The first stage is picked by the result of rock-paper-scissors, and the other stage(s) is/are picked by the loser of the previous round (striking would take longer and possibly confuse people)
Best out of three matches
The mediator (who will most likely be me) will decide the outcome of all disputes
No starters/counterpicks (this would make no sense to most people)
Legal stages: (pretty much anything that isn't too "disruptive" is legal so that the selection isn't restrictive)
Battlefield
Castle Siege (PM version only)
Dream Land (HD)
Final Destination
Fountain of Dreams
Frigate Orpheon
Kongo Jungle
Lylat Cruise
Norfair
Pokemon Stadium (2)
Skyworld
Yoshi's Island
Delfino's Secret
Hanenbow (PM version only)
Distant Planet (PM version only)
Green Hill Zone (PM version only)
Metal Cavern HD (Meta Crystal)
Rumble Falls (PM version only)
Smashville
Skyloft
Wario Land
Yoshi's Story (Island)
Luigi's Mansion
Bowser's Castle (competitive layout only)
My proposed rules:
3 stocks, 6 minutes (so that it doesn't take too long and people get bored)
Dave's Stupid Rule does not apply (it probably would be a bit much for Smash newbies)
No Gentleman's Clause
Items are set to off and none
The first stage is picked by the result of rock-paper-scissors, and the other stage(s) is/are picked by the loser of the previous round (striking would take longer and possibly confuse people)
Best out of three matches
The mediator (who will most likely be me) will decide the outcome of all disputes
No starters/counterpicks (this would make no sense to most people)
Legal stages: (pretty much anything that isn't too "disruptive" is legal so that the selection isn't restrictive)
Battlefield
Castle Siege (PM version only)
Dream Land (HD)
Final Destination
Fountain of Dreams
Frigate Orpheon
Kongo Jungle
Lylat Cruise
Norfair
Pokemon Stadium (2)
Skyworld
Yoshi's Island
Delfino's Secret
Hanenbow (PM version only)
Distant Planet (PM version only)
Green Hill Zone (PM version only)
Metal Cavern HD (Meta Crystal)
Rumble Falls (PM version only)
Smashville
Skyloft
Wario Land
Yoshi's Story (Island)
Luigi's Mansion
Bowser's Castle (competitive layout only)