Citizen Snips
Smash Journeyman
Just putting up some things I've learned that are extremely valuable to Falcon. These have probably been mentioned sparsely around the boards, but it's good to have them all in a single spot for whoever ends up reading this.
1: Pivots are ****ing amazing
I'm going to say that pivots are number 3 on your list of tech skill things to practice just after shffling and stage movement. Since I adopted pivoting into my gameplay I have gotten ridiculously better in a small amount of time. Pivots give you that final burst of control where you can put your moves exactly where you want them. Additionally pivot shield is great against those opponents that just love attacking your dash away and it's tough to space against.
2: If you don't empty hop nearly as much as you aerial, you're probably using too many aerials.
Every opponent you face is going to be digging for every punish they can get. The easiest of these is to outspace your aerials and punish you on landing. If you leave your jump empty, the threat of the aerial stays out much longer and makes it much harder to punish. Additionally, you can waveland backwards out of an empty short hop and cause your opponent to whiff. Keep em guessing.
3: Wavedash in the direction they DI your downthrow for guaranteed reactive tech chases on spacies
This is too legit. If you wavedash with your opponent's DI off of a downthrow, you will be in a position to regrab them on reaction if you're quick enough. It makes regrabbing a lot less stressful and lets you really take your time figuring out their patterns.
That's it for now.
1: Pivots are ****ing amazing
I'm going to say that pivots are number 3 on your list of tech skill things to practice just after shffling and stage movement. Since I adopted pivoting into my gameplay I have gotten ridiculously better in a small amount of time. Pivots give you that final burst of control where you can put your moves exactly where you want them. Additionally pivot shield is great against those opponents that just love attacking your dash away and it's tough to space against.
2: If you don't empty hop nearly as much as you aerial, you're probably using too many aerials.
Every opponent you face is going to be digging for every punish they can get. The easiest of these is to outspace your aerials and punish you on landing. If you leave your jump empty, the threat of the aerial stays out much longer and makes it much harder to punish. Additionally, you can waveland backwards out of an empty short hop and cause your opponent to whiff. Keep em guessing.
3: Wavedash in the direction they DI your downthrow for guaranteed reactive tech chases on spacies
This is too legit. If you wavedash with your opponent's DI off of a downthrow, you will be in a position to regrab them on reaction if you're quick enough. It makes regrabbing a lot less stressful and lets you really take your time figuring out their patterns.
That's it for now.