Zelda actaully has some moves that are strongly underrated. first off all, with certain character, (most fast fallers,) she has a pretty good chain grab. It can be used for comboing into itself and it leads into uptilt, upsmash, or at mid percents, even fair or hair.
Ftilt is also good decent move. Yes it isn't the quickest move to throw out, but in certain situation's it can be good. It leads into bair at mid percents and im able to get an uptilt at lower percents with most characters.
Uptilt is an OK move. It can lead into upair, or another grab on some characters.
Also, her dash attack sweet spot is pretty good. It can lead into almost anything at lower percents and fair bair at mid percents.
I actually think Zelda's wavedash is pretty decent. It really helps her mobility. Wavelanding and dash dances in my opinion are also underrated.
But the issue with these moves is that they are all mostly unsafe, high commitment, and poor ranged. But moves mentioned above do give Zelda something to use and if used correctly and in certain situations. But, unfortunately, it looks like Zelda was rushed and unfinished so she just ended up being bad. But at least, it looks like we may be getting the Zelda we've dreamed of in Ultimate
