• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Advanced Techs deliberate?

ngzagi2

Smash Rookie
Joined
Aug 29, 2007
Messages
4
So the question is:

would Sakurai have put in all those advanced techniques in melee on purpose such as L-cancelling, and have played "advanced" himself, and after this decided that it was a good idea to take them out after thats what brought smash bros to the Pro circuit????!!!!!!!!

Is he crazy?????

Is Sakurai any good at smash bros????????????????

this needs to be answered for the fans.
 

Chaosblade77

Smash Lord
Joined
Nov 1, 2007
Messages
1,958
I still don't say that most of the "advanced techniques" were in Melee intentionally. The ones that were known from 64 were removed in Melee, for the most part, and the ones known in Melee were removed in Brawl, again for the most part.

On top of that, when did Sakurai ever say that the game was meant to be competitive in the first place? All I see is the game is supposed to be "noob friendly" but also take time to master, excluding "advanced techniques"
 

Balloon

Smash Lord
Joined
Dec 2, 2005
Messages
1,302
They were intentional, wavedashing aside. There's no arguing it. I don't see how you could... Z-canceling turned into L-canceling...
 

ngzagi2

Smash Rookie
Joined
Aug 29, 2007
Messages
4
Indeed there is much scepticism about deliberateness of advanced techniques, however I find it hard to believe that any fighting game developer wouldnt want their game to be recognised as one of the greats. These techniques put smash bros melee up there with street fighter. Sakurai should have recognised the opportunities of the mlg pro scene.
 

ph00tbag

C(ϾᶘϿ)Ͻ
Joined
Mar 16, 2007
Messages
7,244
Location
NC
I still don't say that most of the "advanced techniques" were in Melee intentionally. The ones that were known from 64 were removed in Melee, for the most part, and the ones known in Melee were removed in Brawl, again for the most part.
Dash Dancing, L-canceling, Jump Canceling, Laser and Missile Canceling, Crouch Canceling, Smash DI and Powershielding were all obviously programmed into the game. Maybe not all of them were meant to be used in the way they they are used now, but they're there because the developers put them there.
 

Chaosblade77

Smash Lord
Joined
Nov 1, 2007
Messages
1,958
Dash Dancing, L-canceling, Jump Canceling, Laser and Missile Canceling, Crouch Canceling, Smash DI and Powershielding were all obviously programmed into the game. Maybe not all of them were meant to be used in the way they they are used now, but they're there because the developers put them there.
Which would explain why they were removed.
 

Zek

Smash Ace
Joined
Dec 1, 2005
Messages
784
Sakurai isn't good at Smash, he said so himself in the Iwata interview. Many developers don't play their own games that much, when you work overtime on it every day the last thing you want to do is play it in your free time. Besides, there's no way for us to know what sort of thought process was behind the decisions about reducing Brawl's technical aspect, it could very well be that Sakurai left the decision on that sort of stuff to the rest of the team since they supposedly played Melee obsessively.
 
Top Bottom