flieskiller
Smash Journeyman
- Joined
- Jan 3, 2013
- Messages
- 426
With a total of 6 playable stages in the actual competitive scene (excluding Kongo Jungle 64 from the count), some players talked about adding more stages to the pool to have more options, or more variety, or they simply prefer them.
Seeing in Project M, Brawl and Sm4sh, these games have multiple stage strikes because of the bigger map pool in each games, it would be possible in Melee to have the new maps as counterpicks (with the same 5 basics as starters)
To not disrupt players with the newer available maps who doesn't like other maps, the amount of bans (2) would be the same as the amount of added maps, so if the player doesn't want any of the maps, he could simply ban both new maps so it would be as usual, the same 6 stages.
2 out of 3 = 3 bans (1 as before + 2)
3 out of 5 = 2 bans
list of possible unbanned stages reminder (in not precise order from higher chance to lower chance):
Mute City
Brinstar
(LEGALIZE) POKEFLOATS
Rainbow Cruise
Kongo Jungle 64
Corneria
Great Bay
Green Greens
Kongo Jungle
Jungle Japes
Seeing in Project M, Brawl and Sm4sh, these games have multiple stage strikes because of the bigger map pool in each games, it would be possible in Melee to have the new maps as counterpicks (with the same 5 basics as starters)
To not disrupt players with the newer available maps who doesn't like other maps, the amount of bans (2) would be the same as the amount of added maps, so if the player doesn't want any of the maps, he could simply ban both new maps so it would be as usual, the same 6 stages.
2 out of 3 = 3 bans (1 as before + 2)
3 out of 5 = 2 bans
list of possible unbanned stages reminder (in not precise order from higher chance to lower chance):
Mute City
Brinstar
(LEGALIZE) POKEFLOATS
Rainbow Cruise
Kongo Jungle 64
Corneria
Great Bay
Green Greens
Kongo Jungle
Jungle Japes