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Adding more stages: Add 2 stages AND 2 bans?

flieskiller

Smash Journeyman
Joined
Jan 3, 2013
Messages
426
With a total of 6 playable stages in the actual competitive scene (excluding Kongo Jungle 64 from the count), some players talked about adding more stages to the pool to have more options, or more variety, or they simply prefer them.

Seeing in Project M, Brawl and Sm4sh, these games have multiple stage strikes because of the bigger map pool in each games, it would be possible in Melee to have the new maps as counterpicks (with the same 5 basics as starters)

To not disrupt players with the newer available maps who doesn't like other maps, the amount of bans (2) would be the same as the amount of added maps, so if the player doesn't want any of the maps, he could simply ban both new maps so it would be as usual, the same 6 stages.

2 out of 3 = 3 bans (1 as before + 2)
3 out of 5 = 2 bans

list of possible unbanned stages reminder (in not precise order from higher chance to lower chance):

Mute City
Brinstar
(LEGALIZE) POKEFLOATS

Rainbow Cruise
Kongo Jungle 64
Corneria
Great Bay

Green Greens
Kongo Jungle
Jungle Japes
 

Stride

Smash Ace
Joined
Feb 22, 2014
Messages
680
Location
North-west England (near Manchester/Liverpool)
The banned stages are still terrible no matter which way you look at it, with respect to both balance (heavily favouring certain characters or crippling others) and competitive integrity (allowing stupid degenerate strategies or including excessive randomness). They shouldn't even be a consideration.

Because the 2 additional bans don't have to be used on the 2 additional stages, this would force players to make uncomfortable decisions with their bans; if one of the janky stages is more advantageous to your matchup than the normal stages then from a purely strategic perspective it would be reasonable to use all your bans on the normal stages and leave the janky stages open for counterpicking. However, this means that you could end up playing on stupid janky stages. This should not be possible outside of a gentlemen's agreement, because it should never to possible to force your opponent to make the decision between playing on such terrible stages and playing on a more strategically disadvantageous stage.

It's not just balance that's a problem with those stages, it's the degenerate elements they introduce into the gameplay. Again, if players decide they want those elements, then they're perfectly entitled to them through a gentlemen's agreement, but your proposal effectively coerces them into playing on these stages under some circumstances.

With 3 bans and DSR there are often going to be situations where there is no remotely acceptable stage to counterpick to. Imagine if Jigglypuff can ban Yoshi's Story, Pokémon Stadium, and Battlefield, while DSR is covering Final Destination; you would be left with Dream Land 64, Fountain of Dreams, and 2 terrible stages (perhaps Brinstar and Mute City) as possible "counterpicks".
 
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