BronzeGreekGod
Smash Lord
- Joined
- May 26, 2012
- Messages
- 1,638
Hey guys, so I was wondering, is there any way to add sfx or gfx elements to hitboxes? More importantly sfx. Like I want a new sfx to activate when my hitbox connects with an opponent. Now, there seem to be a bunch of sfx inside the hitbox flags that have no specific title (like strong burn for example). They're just labeled sfx#. So I was thinking could those be replaced with actual sfx? Or are there other ways to do this?
This is a hitbox for an article, and I've tried a different solution to make this work but it doesn't work. I tried putting an infinite loop in the articles subaction with "if hitbox connects" in it. I also added gfx and sfx in the if statement that I want to activate when the hitbox connects. This works only when the collision contacts a reflector, but not when it connects with a hurtbox. So if anyone can gimi a solution to this I can live without adding new sfx/replacing them in the hitbox flags.
Any ideas?
This is a hitbox for an article, and I've tried a different solution to make this work but it doesn't work. I tried putting an infinite loop in the articles subaction with "if hitbox connects" in it. I also added gfx and sfx in the if statement that I want to activate when the hitbox connects. This works only when the collision contacts a reflector, but not when it connects with a hurtbox. So if anyone can gimi a solution to this I can live without adding new sfx/replacing them in the hitbox flags.
Any ideas?