I was thinking about this. People general assert that taking out most stages and items in the Smash tournaments are essentially taking away from what the game is offering. And while the creators obviously put a lot of work to make a great selection of varied stages and items, I disagree with this point. In contrast, I think taking away items and awkward stages ADDS to the gameplay. Think of it. More emphasis on the one on one combat aspects and all the subtleties that make the game a beautifully designed game. And this combat has so many layers added without the extra distractions of items or stage hazards. Ever since I have been fighting on the bare bones of selection I find the fights I partake or more interesting. On the other side though, the items and stage antics do give Smash a very unique take on fighting games. I mean how many fighting game stages were simply a flat stage with a different background (hint: all of them).
To make this relevant to the forum. How do you feel items will affect the general deepness of Brawl. Will you simply stick to no items immediately or will you give them a shot. Also, do you feel there are specific stages or items that when included could actually enrich the gameplaying experience.
Peace.
To make this relevant to the forum. How do you feel items will affect the general deepness of Brawl. Will you simply stick to no items immediately or will you give them a shot. Also, do you feel there are specific stages or items that when included could actually enrich the gameplaying experience.
Peace.