AetherEch0s
Smash Journeyman
- Joined
- Nov 12, 2007
- Messages
- 460
- 3DS FC
- 2681-0290-3939
Im currently working on a PSA ROB moveset. I was going to add a third hit to his 2 hit jab combo, and after searching, found this
tested it, and it froze up. No annoying buzz, the music continued to play, it just froze up the gameplay. No idea what i did wrong....
Then i tried to add the "Set RA-Bit(16)" but cant find any information on how to do that.
Could someone who has done this please tell me exactly what i should have done? is there an easier way to go about it, or a newer "guide" of sorts?
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Im also having trouble removing the tilts from ROB's Forward Smash. I deleted them from his MotionEtc.pac and set them to Goto his normal forward smash in his .pac. Is there something i did wrong?
As he instructed, i added Attack 13 subtraction to ROB's .pac, filled it with the events out of Ike's Attack 13 subtraction, and then added the animation of Attack 13 to ROB's motionetc.pacFirst open up the character's motionetc with Brawlbox. Add a New Animation. Replace that animation with whatever you'd like, and then name it whatever you'd like, for example, "Attack13". You may want to move that animation next to similar animations, for organizational purposes (i.e moving "Attack13" so that it's below "Attack12")
Afterwards, open up the character's .pac in PSA. This is the trickiest part. What you want to do now is to look at another character's pac who has the move that you're trying to add. Let's use Samus as an example. If you want to give Samus a third hit to her 2 hit Jab, you should look at Ike's pac in PSA. Note the order or subactions. Ike's AAA is ordered "Attack11", "Attack12", "Attack13". So you can infer that this will work for Samus.
Go into Samus' pac. After her "Attack12" subaction there is a NONE subaction. So rename this to "Attack13" Fill it with events. You will need to Set RA-Bit[16] and perhaps RA-Bits 17 and 22 for the 2nd jab to lead to the third.
This works with other moves as well. For example, you can give a character who has just a normal FSmash up and down versions of the FSmash. Just study the subactions of characters who have the additional move(s) you want to give another character and mimic them.
tested it, and it froze up. No annoying buzz, the music continued to play, it just froze up the gameplay. No idea what i did wrong....
Then i tried to add the "Set RA-Bit(16)" but cant find any information on how to do that.
Could someone who has done this please tell me exactly what i should have done? is there an easier way to go about it, or a newer "guide" of sorts?
---------------------------------
Im also having trouble removing the tilts from ROB's Forward Smash. I deleted them from his MotionEtc.pac and set them to Goto his normal forward smash in his .pac. Is there something i did wrong?