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Add mods without rebuilding?

Moydow

The fairest of them all
BRoomer
Joined
Aug 24, 2014
Messages
10,542
Location
https://experiencepoint.xyz
Build the ISO without patching in the code-handler, then put the RSBE01.gct in the /codes/ folder of your SD card, as you would with non-ISO loading. Then you can add your mods to the /projectm/ folder on your SD card (make sure all the folders inside it are set up correctly).

For not patching in the code-handler, open the BAT file in a text editor, and delete this section (or one that looks like it):
Code:
wit\wit dolpatch ssbb.d/sys/main.dol ^
NEW=TEXT,80001800,10C0 ^
LOAD=80001800,../patch/codehandler.bin ^
XML=../patch/PatchCommon.xml ^
805A14B8=%PC% ^
NEW=DATA,80570000,%GCTSIZE% ^
LOAD=80570000,%GCTPATH%
 

KrunkJuice101

Smash Rookie
Joined
Feb 14, 2015
Messages
16
Location
Providence, Rhode Island
Build the ISO without patching in the code-handler, then put the RSBE01.gct in the /codes/ folder of your SD card, as you would with non-ISO loading. Then you can add your mods to the /projectm/ folder on your SD card (make sure all the folders inside it are set up correctly).

For not patching in the code-handler, open the BAT file in a text editor, and delete this section (or one that looks like it):
Code:
wit\wit dolpatch ssbb.d/sys/main.dol ^
NEW=TEXT,80001800,10C0 ^
LOAD=80001800,../patch/codehandler.bin ^
XML=../patch/PatchCommon.xml ^
805A14B8=%PC% ^
NEW=DATA,80570000,%GCTSIZE% ^
LOAD=80570000,%GCTPATH%
Okay so if I read this correctly all i need to do is replace the build iso bat with that code you gave me, and then when i run it it will slip the steps that make it time consuming, seems easy enough, thanks
 
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