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Add MDL0s? Reverse BrawlBox-Compatibility?

_Vuze_

Smash Apprentice
Joined
Aug 22, 2009
Messages
97
Location
Germany
Hey there,
two other questions that I'd like an answer too (and maybe it is interesting for some other ppl as well):

1. Is it possible to add polygons (or even better: whole MDL0's!) to an existing model? (i.e. Helmet to a body)

2. Is it possible to reverse the BrawlBox-compatibility process after editing to use the desired model in the original game as this is not working for me? (maybe a question for fortwaffles :)

Thank you for any helpful and explaining answer.

greetz
 

InTrepidCognito

Smash Ace
Joined
Jan 21, 2010
Messages
638
1. Yes, if they're attatched via PSA and are seperate models (don't ask how, I don't know).

2. I've used BrawlBox for texture replacing in some games, but you'd need a reverse auto-hexxer for models.
 

_Vuze_

Smash Apprentice
Joined
Aug 22, 2009
Messages
97
Location
Germany
Mh okay thank you.

Somebody here who could tell
me how to add models and sb to write a reverser (maybe my PMs get lost or sth but I cannot reach fortwaffles :S)

greets
 
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