I don't speak for everyone, but I'm sure there are players like myself that program only one shield button to their custom controls.
Good point, i didn't think of that. One could argue however that if you choose to play with that setup then you'll just miss out. It's similar to the DACUS issue where unless you change your controls, certain characters aren't able to do it. I understand that one mechanic is universal while the other is character specific but still...
I think the game reads any button set to shield as the same button
really? i guess that ruins my idea to some extent.
As a Marth user, I do not care that light shielding is gone and I do not think the PMBR should spend time and resources bringing it back.
A few things.
First. you basically said that you don't think light shielding should be in because it doesn't apply to your character or play style. Similarly a peach or bowser main might say they don't think wavedashing should be in and that the PMBR shouldn't spend time or resources reviving it.
Second. You never provide a reason as to why you don't think light shielding should be brought back. I'd love to discuss with you why light shielding isn't relevant enough to being reintroduced, but if you don't have a reason then your statement is just an invalid opinion.
what is this light sheilding stuff?
Light shielding was a mechanic in melee that gave a character a larger shield that shrank slower. If you were hit with the light shield up, you would slide back even further than if you had the regular shield up. I think it was a bit weaker as well but I'm not too sure on that. The PMBR were trying to reimplement it in PM but there were issues somewhere along the way...