red stone
Smash Ace
two words----IASA frames
for those of you not in the know, IASA frames are the frames between the start of an attack and the ending animation of an attack in which you can perform another attack before the previous move had completely ended.
in essence, you can perform attacks in a more rapid succession
in melee, marth's d-tilt has exceptional IASA frames. if you have ever seen it, as soon as you do the tilt, you can do another move really fast. it's as if the d-tilt had no lag at all.
what i'm suggesting is that all ground moves have good IASA frames. that way you can cancel out a missed smash with a jab or something. a whole new world of combos could be possible. overall the game would be much faster
also, this does not affect casual smasers at all. you could ask them what IASA frames are and they would respond "whosawhatsit?" so everybody happy
also a thing, i've been pondering on is whether you should be able to jump during the IASA frames. i would say no, but that's just me
for those of you not in the know, IASA frames are the frames between the start of an attack and the ending animation of an attack in which you can perform another attack before the previous move had completely ended.
in essence, you can perform attacks in a more rapid succession
in melee, marth's d-tilt has exceptional IASA frames. if you have ever seen it, as soon as you do the tilt, you can do another move really fast. it's as if the d-tilt had no lag at all.
what i'm suggesting is that all ground moves have good IASA frames. that way you can cancel out a missed smash with a jab or something. a whole new world of combos could be possible. overall the game would be much faster
also, this does not affect casual smasers at all. you could ask them what IASA frames are and they would respond "whosawhatsit?" so everybody happy
also a thing, i've been pondering on is whether you should be able to jump during the IASA frames. i would say no, but that's just me