NESSBOUNDER
Smash Master
OK, so Brawl isn't quite as technical as Melee was, people have accepted that by now, however, I've been thinking that it's not all doom and gloom for the competitive Smashers out there.
One thing we have to remember is this: In Brawl, we have a lot of very unique movesets this time around. We have Pokemon Trainer who is 3 characters in one, we have Zero Suit Samus who starts the match surrounded by throwing items. We have Wario who has the ability to create a special item every time he uses his >B. We have characters like ROB and Lucario who actually have aerial moves that change their acceleration and aerial trajectory.
In Melee, Jigglypuff's "wall of pain" and Ness's "Double Jump Cancel" were considered advanced techniques, even though they were character specific. Now in Brawl, we have a lot more variety in terms of character possibilities. Eventually, there will be a lot more character-specific advanced techniques to take the place of the universal ones such as wavedashing and l-canceling.
Over at the Lucas boards, we've already found a way to use his PK Fire as a means of retreating safely from an opponent while simultaneously harassing them with an annoying projectile. Likewise, it's only a matter of time before the ROB users realise that his aerial propulsion attacks will allow him to perform very effective WoP maneuvers from a short hop.
All in all, my point is that it's not so bad. Brawl will still have lots of depth. It's just that this time it lies mainly within the characters themselves. We have to play this game and dig out all of these little gems over time, just like Melee.
There is a silver lining on the cloud, I really hope we all focus on the positive things and work to make Brawl into a great competitive experience for everyone.
One thing we have to remember is this: In Brawl, we have a lot of very unique movesets this time around. We have Pokemon Trainer who is 3 characters in one, we have Zero Suit Samus who starts the match surrounded by throwing items. We have Wario who has the ability to create a special item every time he uses his >B. We have characters like ROB and Lucario who actually have aerial moves that change their acceleration and aerial trajectory.
In Melee, Jigglypuff's "wall of pain" and Ness's "Double Jump Cancel" were considered advanced techniques, even though they were character specific. Now in Brawl, we have a lot more variety in terms of character possibilities. Eventually, there will be a lot more character-specific advanced techniques to take the place of the universal ones such as wavedashing and l-canceling.
Over at the Lucas boards, we've already found a way to use his PK Fire as a means of retreating safely from an opponent while simultaneously harassing them with an annoying projectile. Likewise, it's only a matter of time before the ROB users realise that his aerial propulsion attacks will allow him to perform very effective WoP maneuvers from a short hop.
All in all, my point is that it's not so bad. Brawl will still have lots of depth. It's just that this time it lies mainly within the characters themselves. We have to play this game and dig out all of these little gems over time, just like Melee.
There is a silver lining on the cloud, I really hope we all focus on the positive things and work to make Brawl into a great competitive experience for everyone.