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A Smashing Letter of Ideas you Secretly Want.

Which idea did you like most?

  • Idea #4: Time and Stock, Score Based

    Votes: 0 0.0%
  • Idea #5: "God" Changing the Rules at a Whim

    Votes: 0 0.0%

  • Total voters
    20

MattTheGameFreak

Smash Apprentice
Joined
Sep 18, 2007
Messages
123
Note: This article was originally written on a website of mine. (Project M just recently announced what essentially is Idea #2... It has me quite excited. This article was written before the announcement)

The beauty of the Super Smash Bros. series is diversity. It’s not a fighting series limited to one-on-one confrontations. Matter of fact, the series likens closely to wrestling, significantly more than it does to Street Fighter, Tekken, and other fighting series.

With diversity in mind, lets explore what more the Super Smash Bros. series could delve into, that it has not yet done. Characters, stages, and items will not be directly discussed.


New Super Mario Bros. U employed a type of “god” mode. Super Smash Bros. just needs to expand on it.

Idea #1: There’s a fantastic opportunity to further show the potential of an extra screen, which has not been hinted at for Super Smash Bros. for Wii U or 3DS, yet. Item God Mode would pit a player on the Wii U gamepad, or a 3DS unit as a god among players. The “item god” would be able to pick and choose any item he or she wants with the touch screen and drop them wherever they wish, even on top of players. Ultimately this could turn out to be a terrible experience for players, depending on the behavior of the “item god”, however. Therefore, you could set the “item god’s” item frequency to low, medium, or high, only allowing he or she to cast so many item spells within a certain time limit.

Idea #2: The wrestling comparison is no joke, when you think about how much fun it would be to play the game in a Royal Rumble format. Applied to Smash Bros., two players would start on the stage, and then after a certain time limit, an additional player would enter the fray, and so forth. Only four players could be on the stage at any given time, so the time for the next combatant could not start till another player is eliminated.


This image appeared during a Smash Bros. video at E3… Royal Rumble, anyone?

Now you may be unhappy that you were eliminated, but fear not, you could have a roster of nine or however many characters under your control, who rotate out. Obviously if Player 1 still has three characters remaining, while Player 2 has none, and the other two have a character or more remaining, there would only be three characters on the stage, at that given point.

If you’re fine with being eliminated for good after just one character, then you better have enough friends to rotate between… If it were single elimination for each player though, health could be automatically awarded to the player who scored a kill , to make it more fair for early combatants.

Idea #3: It’s surprising to not see stamina mode played often in the Super Smash Bros. series, given that it’s the closest thing the series has to the traditional fighting game style. Stock stamina, or team stamina (Marvel vs., or Tekken Tag Tournament style) would be excellent additions with the traditional fighting game style in mind. Presently stamina only allows for single-elimination (adding stock would given players multiple chances in a given match, with only 100% or whatever amount of health to play around with), and while it’s true that you can play team stamina, Smash Bros. style, you cannot rotate characters out like you can in the given fighting game examples.

Idea #4: Presently stock matches with a time limit do not operate like time battles (the last person left, or the person with the most stock wins), and that is absolutely fine. It would be fantastic though if you could play with time and stock, and still have it scored based. Why? It adds an entire new layer of strategy, where you can eliminate particular players to stop their point progression. Mario Kart 8′s battle mode already operates like this, but for sake of Smash Bros., eliminated opponents will not be ghost.

Idea #5: Backtracking to idea #1, once again employing the use of the Wii U gamepad, or a 3DS unit, the player playing “god” could at will change the rules of the match. The “god” could start the match in slow-mo, but at any given point make everyone extremely fast, or tiny, or select players invisible, so forth. As with idea #1 though, this could turn out to be a terrible experience for players, depending on the behavior of the “item god”. Technically you can combine ideas #1 and #5.

Idea #6: Reverse control mode (self-explanatory. Left now goes right.) Maybe this mode could switch it on and off every so often, like the Pokemon stage in Brawl.

What ideas do you all have?
 
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allison

She who makes bad posts
Joined
Jan 25, 2014
Messages
5,138
Location
Maple Valley, WA
NNID
crazyal02
3DS FC
0216-1055-4584
Item God Mode is something I've been wanting since Melee, and Royal Rumble seems neat too.
 

ScottyWK

Smash Lord
Joined
Apr 8, 2014
Messages
1,116
Location
Dallas, TX
NNID
ScottyWK
3DS FC
3239-4428-9575
The Royal Rumble thing that was introduced for Project M is a concept that should have been in Brawl. If it isn't in Smash 4, I'll honestly be pretty disappointed.

Item God sounds mildly entertaining, but the rule-changing God one sounds awful.
 

ElectricCitrus

Smash Journeyman
Joined
Apr 22, 2014
Messages
496
Location
Utah Valley, UT
NNID
ElectricCitrus
I'd much rather see a tag-team mode, where there's 4v4 divided into teams of 2 but rather than everyone be on the stage at the same time you have only one person from each team and the other two spectating. You can tag in or out at any time, and while tagged out your % slowly ticks down. If your partner is KOd while you're tagged out, you automatically get put back in and they begin spectating once they respawn.
 

cmbsfm

Smash Champion
Joined
Nov 6, 2012
Messages
2,823
NNID
srmario
I think item god might happen. And I would love Idea #2.


I want a king of the hill mode.
 

4cast

Smash Ace
Joined
Jun 16, 2014
Messages
814
Location
The Art Academy
NNID
luma77
3DS FC
4511-0457-7629
I would like a 100 Man Fury Game sure we have this with Multi Man's but it'll be with Real People and you'll be ranked on how strong you are before and then 1 is Weakest and 100 is the toughest and you get some amazing prize at the end
 

Networker1

Smash Journeyman
Joined
Aug 5, 2013
Messages
301
Voted royal rumble because my mains, vs. my 2 friend's mains would be awesome. If it were multi-choice I'd also select item god... because item god.
 

ErenJager

Smash Champion
Joined
Feb 16, 2014
Messages
2,792
Location
Namek
I think I like the idea #3 the best.

Even a stock battle were you only have 3 stock, and each stock you have allows you to play as a different character you selected.
Each time you lose a stock you play as different character you selected at the start.

My Idea:

Team Stock

Each player chooses a character for each stock they're playing on.
For example if it's 3 stock then each player chooses three characters.
Each character only has one stock, each time a character dies in the match, the next character you choose will take their place. Until all 3 stock and those characters representing those stocks have died.

So say i'm at the select screen, and I pick Falco, Mario, and Samus.
My first stock will be Falco, my second stock would be Mario, and my third stock would be Samus.
 
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