~斬~
Smash Rookie
ORIGIN ARTICLE -
New Survival Mechanic In Smash 4 - "Vectoring"
-http://smashboards.com/threads/new-survival-mechanic-in-smash-4-vectoring.369324/-
(FOR TL;DR PEOPLE, PLEASE CHECK BOTTOM OF POST)
My basic understanding of this situation is that it is Nintendo's stance for Smash to be a more accessible game, especially for potential newcomers to the community. They've demonstrated this time and again by altering, and even taking away both accidental and previously intentional aspects of the game's mechanics we now affectionately refer to as tech skill (I.E. the mechanical paradigm shift between Melee and Brawl's development). Their lack of intent to bring back things like Wave Dashing and L-Cancelling into Smash 4 further reinforces their stance of universal accessibility so that newcomers to the community could feel like they could potentially be the next competitor or even champion without being blown away by seeing what the pros do.
How this factors into the disappearance of Smash DI and the major alterations of Trajectory DI now being referred to as Vectoring when taking Nintendo's developmental standpoint into account is the notion well reflected said standpoint of accessibility. Essentially, I'm arguing that this new "Vectoring" mechanic is the product of Nintendo's developers trying to create "DI made Easy" by making the way it works much more intuitive. For people who will pick up the game and get the hang of it for the first time, they will intuitively learn to "Vector" without any kind of teaching or otherwise. The only real group of people this will pose a difficulty for are those who have mastered and grown accustomed to the previous game's Smash and Trajectory DI.
From a developer's standpoint, I say that Nintendo did quite successfully complete their prime objective in the nuances of the game's Mechanics. Even though the metagame has yet to have been developed for Smash 4 and all the possible new tech skills have yet to been discovered (given that they exist), by essentially re-writing the entire framework of Smash's game flow, they have essentially leveled the playing field for all newcomers to try and come and join today to potentially become tomorrow's pros. Kind of like how in every new Kingdom Hearts game, the horribly broken Endgame Sora gets a "hard reset" on his abilities just in time for the plot of the next game to ensue.
Let's not forget that Nintendo is a Corporation, albeit a gaming one, a corporation nonetheless. Speaking on terms of revenue, it is in their best interest to make as many people want to play their games as possible, if only to at least pay off the overwhelming development costs. How this effects Smash is the fact that monetarily speaking, it isn't in Nintendo's best interest to cater to the the veterans and pros of the game, but more to the newcomer. This means that they can't produce another Melee, if you look at a tournament level pro Melee match now as someone who has never played before, or worse, someone who had just barely got the hang of the game, that insanely high level play is very likely to scare many people off and give up on Smash, which spells less sales for Nintendo. I'm not advocating the idea of putting making money first before the quality of your product or customer satisfaction, all I'm saying is that I understand what they're doing and why they're doing it.
This being said, I'm seeing that a lot of people are rather dissatisfied with calling this new (or better put, altered) mechanic "Vectoring". So to those who read this through, with my rudimentary analysis in mind, I'd like to propose that the name of this mechanic rather be called something on the lines of "Natural DI", or "Intuitive DI" seeing as it is still very much a "DI" mechanic.
Please let me know what your thoughts on this are, both agreeing and disagreeing opinions are welcome, as long as you're able to give constructive and critical input to hopefully stimulate a meaningful discussion. Also, I'd like to hear any other proposed names you can come up with created from your understanding of the nuances of the mechanic.
**TL;DR :
Vectoring is basically the Newbie friendly Nintendo brand "DI made Easy".
I don't necessarily like what Nintendo is doing to Smash 4 as a veteran pro player, but I understand why they're doing it.
If you don't like the name "Vectoring", I suggest the alternative name "Natural DI" or "Intuitive DI"...or something like that, if you have something better, feel free to tell me.
**EDIT**
For detailed information on how exactly the Vectoring mechanic works, please look to the source article linked above. This thread is only meant to be a discussion regarding the mechanic. Making posts and replies already armed with the prerequisite knowledge would be very much appreciated.
New Survival Mechanic In Smash 4 - "Vectoring"
-http://smashboards.com/threads/new-survival-mechanic-in-smash-4-vectoring.369324/-
(FOR TL;DR PEOPLE, PLEASE CHECK BOTTOM OF POST)
My basic understanding of this situation is that it is Nintendo's stance for Smash to be a more accessible game, especially for potential newcomers to the community. They've demonstrated this time and again by altering, and even taking away both accidental and previously intentional aspects of the game's mechanics we now affectionately refer to as tech skill (I.E. the mechanical paradigm shift between Melee and Brawl's development). Their lack of intent to bring back things like Wave Dashing and L-Cancelling into Smash 4 further reinforces their stance of universal accessibility so that newcomers to the community could feel like they could potentially be the next competitor or even champion without being blown away by seeing what the pros do.
How this factors into the disappearance of Smash DI and the major alterations of Trajectory DI now being referred to as Vectoring when taking Nintendo's developmental standpoint into account is the notion well reflected said standpoint of accessibility. Essentially, I'm arguing that this new "Vectoring" mechanic is the product of Nintendo's developers trying to create "DI made Easy" by making the way it works much more intuitive. For people who will pick up the game and get the hang of it for the first time, they will intuitively learn to "Vector" without any kind of teaching or otherwise. The only real group of people this will pose a difficulty for are those who have mastered and grown accustomed to the previous game's Smash and Trajectory DI.
From a developer's standpoint, I say that Nintendo did quite successfully complete their prime objective in the nuances of the game's Mechanics. Even though the metagame has yet to have been developed for Smash 4 and all the possible new tech skills have yet to been discovered (given that they exist), by essentially re-writing the entire framework of Smash's game flow, they have essentially leveled the playing field for all newcomers to try and come and join today to potentially become tomorrow's pros. Kind of like how in every new Kingdom Hearts game, the horribly broken Endgame Sora gets a "hard reset" on his abilities just in time for the plot of the next game to ensue.
Let's not forget that Nintendo is a Corporation, albeit a gaming one, a corporation nonetheless. Speaking on terms of revenue, it is in their best interest to make as many people want to play their games as possible, if only to at least pay off the overwhelming development costs. How this effects Smash is the fact that monetarily speaking, it isn't in Nintendo's best interest to cater to the the veterans and pros of the game, but more to the newcomer. This means that they can't produce another Melee, if you look at a tournament level pro Melee match now as someone who has never played before, or worse, someone who had just barely got the hang of the game, that insanely high level play is very likely to scare many people off and give up on Smash, which spells less sales for Nintendo. I'm not advocating the idea of putting making money first before the quality of your product or customer satisfaction, all I'm saying is that I understand what they're doing and why they're doing it.
This being said, I'm seeing that a lot of people are rather dissatisfied with calling this new (or better put, altered) mechanic "Vectoring". So to those who read this through, with my rudimentary analysis in mind, I'd like to propose that the name of this mechanic rather be called something on the lines of "Natural DI", or "Intuitive DI" seeing as it is still very much a "DI" mechanic.
Please let me know what your thoughts on this are, both agreeing and disagreeing opinions are welcome, as long as you're able to give constructive and critical input to hopefully stimulate a meaningful discussion. Also, I'd like to hear any other proposed names you can come up with created from your understanding of the nuances of the mechanic.
**TL;DR :
Vectoring is basically the Newbie friendly Nintendo brand "DI made Easy".
I don't necessarily like what Nintendo is doing to Smash 4 as a veteran pro player, but I understand why they're doing it.
If you don't like the name "Vectoring", I suggest the alternative name "Natural DI" or "Intuitive DI"...or something like that, if you have something better, feel free to tell me.
**EDIT**
For detailed information on how exactly the Vectoring mechanic works, please look to the source article linked above. This thread is only meant to be a discussion regarding the mechanic. Making posts and replies already armed with the prerequisite knowledge would be very much appreciated.
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