CCCM89
Smash Ace
not sure if anyone else has noticed this, but Little Mac's recovery, while normally would go less distance in the air, seems to go quite high immediately after a wall jump. perhaps it's based on aerial momentum? I've yet to test his recovery right after/during an air jump, but if I'm right, it might go significantly higher then just doing it while falling.
I bring this up, because I walled jumped from off the bottom of Omega Sonic stage into up special and made it back up. the recovery went just about the full height of the stage's platform, which it normally doesn't.
Think some others could confirm this? If it's true, Little Mac's recovery might not be as garbage as initially thought, and should make for some rather amusing psuedo-cides, if that wasn't patched out with 1.0.4.
EDIT: just testing it out on pac-maze. Hold ledge, press back to slow fall down. there's a maze wall in the background near the bottom. The moment Little mac's foot passed it, I hit the up special...and died.
Again, held the ledge, fell down, passed the bar until off screen slightly. I then jumped and hit up-b...and made it right back up to grabbing the ledge.
Fast fell and immediately hit up-b from mid-point of platform, much higher then the background wall I've been measuring from. I never made it close.
Should also point out, just doing up-b while falling, mac's foot has a bit of a red effect once near the middle, but doing it after a jump gave added momentum, with additional red streaks over his feet to indicate the higher recovery.
So yeah, it looks like little mac's recovery is based on aerial momentum. Could someone else please confirm this?
I bring this up, because I walled jumped from off the bottom of Omega Sonic stage into up special and made it back up. the recovery went just about the full height of the stage's platform, which it normally doesn't.
Think some others could confirm this? If it's true, Little Mac's recovery might not be as garbage as initially thought, and should make for some rather amusing psuedo-cides, if that wasn't patched out with 1.0.4.
EDIT: just testing it out on pac-maze. Hold ledge, press back to slow fall down. there's a maze wall in the background near the bottom. The moment Little mac's foot passed it, I hit the up special...and died.
Again, held the ledge, fell down, passed the bar until off screen slightly. I then jumped and hit up-b...and made it right back up to grabbing the ledge.
Fast fell and immediately hit up-b from mid-point of platform, much higher then the background wall I've been measuring from. I never made it close.
Should also point out, just doing up-b while falling, mac's foot has a bit of a red effect once near the middle, but doing it after a jump gave added momentum, with additional red streaks over his feet to indicate the higher recovery.
So yeah, it looks like little mac's recovery is based on aerial momentum. Could someone else please confirm this?
Last edited: