QuickLava
Smash Journeyman
Recently I've been looking into the more intricate aspects of Smash mods and I found something pretty interesting in the form of Ashingda's Triforce Ganondorf Mod (http://smashboards.com/threads/triforce-ganondorf-mod.356467/). This mod blew me away not only in just how cool and flashy it is (not to mention it feels completely balanced), but in the premise itself. Giving a character more movesets that can be cycled through on command. Now I'm not well versed in the art of moveset making and all that jazz, but if what I remember is correct, you can trigger certain events by using specific flags attached to inputs on a controller. These can range from something as simple as changing a move (Kirby's N-Special) or as complex as loading an entire new set of assets (Zelda/Sheik's D-Special). Now assuming that these things are indeed related, I propose a question to anyone with the knowledge to answer it. Would it be possible to make the flag attached to Kirby's Swallow N-Special load a completely different set of assets according to the swallowed character in a way akin to the Zelda Sheik transformation? Thanks in advance.