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A Question To Anyone Who Can Answer It.

QuickLava

Smash Journeyman
Joined
Nov 30, 2013
Messages
361
Location
Somewhere in the Aether....
Recently I've been looking into the more intricate aspects of Smash mods and I found something pretty interesting in the form of Ashingda's Triforce Ganondorf Mod (http://smashboards.com/threads/triforce-ganondorf-mod.356467/). This mod blew me away not only in just how cool and flashy it is (not to mention it feels completely balanced), but in the premise itself. Giving a character more movesets that can be cycled through on command. Now I'm not well versed in the art of moveset making and all that jazz, but if what I remember is correct, you can trigger certain events by using specific flags attached to inputs on a controller. These can range from something as simple as changing a move (Kirby's N-Special) or as complex as loading an entire new set of assets (Zelda/Sheik's D-Special). Now assuming that these things are indeed related, I propose a question to anyone with the knowledge to answer it. Would it be possible to make the flag attached to Kirby's Swallow N-Special load a completely different set of assets according to the swallowed character in a way akin to the Zelda Sheik transformation? Thanks in advance.
 
Joined
Jan 22, 2014
Messages
654
Location
Subspace Highway
NNID
biscut0426
3DS FC
5129-3694-1023
Recently I've been looking into the more intricate aspects of Smash mods and I found something pretty interesting in the form of Ashingda's Triforce Ganondorf Mod (http://smashboards.com/threads/triforce-ganondorf-mod.356467/). This mod blew me away not only in just how cool and flashy it is (not to mention it feels completely balanced), but in the premise itself. Giving a character more movesets that can be cycled through on command. Now I'm not well versed in the art of moveset making and all that jazz, but if what I remember is correct, you can trigger certain events by using specific flags attached to inputs on a controller. These can range from something as simple as changing a move (Kirby's N-Special) or as complex as loading an entire new set of assets (Zelda/Sheik's D-Special). Now assuming that these things are indeed related, I propose a question to anyone with the knowledge to answer it. Would it be possible to make the flag attached to Kirby's Swallow N-Special load a completely different set of assets according to the swallowed character in a way akin to the Zelda Sheik transformation? Thanks in advance.
I can sort of give you a answer. I'm not really that involved in moveset making, but I'm pretty sure that because Kirby's Swallow attack isn't it's own character, but instead just replacing the neutral special. On that note, you can probably replace the neutral special after Kirby swallows it to be something else.
 

QuickLava

Smash Journeyman
Joined
Nov 30, 2013
Messages
361
Location
Somewhere in the Aether....
I can sort of give you a answer. I'm not really that involved in moveset making, but I'm pretty sure that because Kirby's Swallow attack isn't it's own character, but instead just replacing the neutral special. On that note, you can probably replace the neutral special after Kirby swallows it to be something else.
Thank you, that's exactly what I was asking. Now that we've established this much, I need someone who knows if a flag to change the asset directory can be applied to the one that changes Kirby's Neutral B.
 
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