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A possible risk-free way to use Dair

Rejjae

Smash Apprentice
Joined
Feb 24, 2008
Messages
111
Location
Newcastle, ON
So I've noticed that Zamus' Dair has painful lag upon hitting the ground, and can be punished if it doesn't hit. But it is pretty strong, and while playing around, I've found a way to use dair in 1 on 1's without being punished.

When an opponent is at mid-high damage where F-B doesn't KO them but it still hits high enough to get them around the top of the screen, you can double jump and Up-B them. At that damage and height it won't spike them hard enough to hit the ground, but puts them right in the path of your Dair.

What adds to this move even more is that you'll usually reach the ground before they do and will either be able to follow up with something, or at least not get punished in the lag of your dair.

Even further than that, if you miss the Up-B or they dodge it, you can still use dair to get down quick and either try again or go after them with whatever else you wish to use. Same deal if Dair misses or is dodged, you get down before them and can go after them with Up-B or Upsmash.
 

fkacyan

Smash Hero
Joined
Mar 15, 2008
Messages
6,226
Or you could RarAR-dair.

It's still risky, though, either way. You have to really determine to use it or not on a case-by-case basis.
 

K Balls

Smash Journeyman
Joined
Apr 5, 2006
Messages
376
Location
Oakley,CA
yes this can work but it can easily be air dodged with the proper timing. when i up b and when they come down i usually like to back air them.
 

StarScarJenova

Smash Rookie
Joined
Mar 14, 2008
Messages
20
Funny, I use Dair anyway, silly me, must be why I'm dying. I kid. I found this out too, it's a great way to set it up. You can also Uair under certain circumstances. Up B Uair...nice KO at higher percentages.

SSJ
 
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