TM_icecream
Smash Ace
Warning: picture are huge because idk how to make them smaller.
All images were taken on my iphone, of the Wii U gampad. Literally higher quality than my current capture card.
A New Way to Measure Distance in Smash 4!
OK, so a few videos popped up measuring characters vertical recover distances, but they all had one thing in common. They were using GamePad drawn platforms, which were inconsistent and outright ugly. I have created a new stage to measure distance, which certainly can be improved on, but 99% of this test worked great for it(save villager.)
Here is the stage:
The vertical wall on the left will come in handy later, when measuring recovery distance.
The small platforms on the very left are all an exact distance from each other, thanks to the Grid on the stage builder in smash 4.
The upper right platform is where characters spawn.
But anyways, about those platforms:
1 Cube(or 4square or Square Squared) 1 Square Also a Cube
Now, on the Smash 4 stage builder grid, boxes are made up of 4 darker lines, and inside of them are 2 lighter intersecting lines. So, each box appears to contain 4 tinier boxes. I have taken to calling the tiny boxes "Squares"(as indicated in the bottom left corner, by the yellow line) and the big boxes "Cubes"{as indicated in the bottom left corner by the green line.)(I know, cube would imply 3D, but it was the best term I could think of other than "4 Square" or "Square Squared.")
Each moving platform is exactly 1 cube apart, and since they are pre-made, moving platforms are always the same thickness, so when playing a match, I could know that these were EXACTLY 1 cube apart.
*Note, this measurement can also be used horizontally. For example, looking at the image above, you can see that a small moving platform is exactly 6 squares across.
With these measurements, we are able to get an accurate measurement for jump distance, run speed(Cubes per second, maybe?) and over time, if the terms caught on, we would start to gain an understanding of about how far a cube is, and be able to measure something, by estimating how many cubes across it is(like we can in real life with Inches, Feet, Meters, etc.)
So, here are all of the characters vertical recovery distances, measured in Cubes(courtesy of my MS Paint skills.)
(Note: a measurement of "15 and 1/2" Implies 15 cubes, and 1 square, or 31 squares)
(Also note: I was up into the Wii hours of the morning doing this, so it is incredibly likely I miscounted a few times. Measurements of a half were guessed by me, based on my assumption of where another square is. Measurements may not be perfect.)
This measurement does NOT include his side B jump. This height is 16 and 1/2 cubes, or 33 Squares.
Distance is 13 Cubes, or 26 Squares.
*His recovery is hard, it might can go a little higher, idk if I went STRAIGHT UP or not.
Still to come:
Fixed images for ZSS, Wario, and Lucario.
Measurements for Villager.
Ranking based on height traveled.
Ranking based on Wall Jump distance(Basically will take all Wall Jump heights, subtract their "No Wall Jump" Counterparts, and make the ranking with that number.)
Thoughts? Questions? Improvements to make? Anyone wanna do with with higher quality images?
I think the idea of the measurements is mega helpful. The only other technically consistent we could use is Pixels but that is wayyyyyy to specific and it's easy to be wrong when estimating. Having these measurements will make communication easier. "Mario's Usmash extends like 2 squares behind him, that thing is broken!"
*all images and measurements made by "icecream"
All images were taken on my iphone, of the Wii U gampad. Literally higher quality than my current capture card.
A New Way to Measure Distance in Smash 4!
OK, so a few videos popped up measuring characters vertical recover distances, but they all had one thing in common. They were using GamePad drawn platforms, which were inconsistent and outright ugly. I have created a new stage to measure distance, which certainly can be improved on, but 99% of this test worked great for it(save villager.)
Here is the stage:
The vertical wall on the left will come in handy later, when measuring recovery distance.
The small platforms on the very left are all an exact distance from each other, thanks to the Grid on the stage builder in smash 4.
The upper right platform is where characters spawn.
But anyways, about those platforms:
1 Cube(or 4square or Square Squared) 1 Square Also a Cube
Now, on the Smash 4 stage builder grid, boxes are made up of 4 darker lines, and inside of them are 2 lighter intersecting lines. So, each box appears to contain 4 tinier boxes. I have taken to calling the tiny boxes "Squares"(as indicated in the bottom left corner, by the yellow line) and the big boxes "Cubes"{as indicated in the bottom left corner by the green line.)(I know, cube would imply 3D, but it was the best term I could think of other than "4 Square" or "Square Squared.")
Each moving platform is exactly 1 cube apart, and since they are pre-made, moving platforms are always the same thickness, so when playing a match, I could know that these were EXACTLY 1 cube apart.
*Note, this measurement can also be used horizontally. For example, looking at the image above, you can see that a small moving platform is exactly 6 squares across.
With these measurements, we are able to get an accurate measurement for jump distance, run speed(Cubes per second, maybe?) and over time, if the terms caught on, we would start to gain an understanding of about how far a cube is, and be able to measure something, by estimating how many cubes across it is(like we can in real life with Inches, Feet, Meters, etc.)
So, here are all of the characters vertical recovery distances, measured in Cubes(courtesy of my MS Paint skills.)
(Note: a measurement of "15 and 1/2" Implies 15 cubes, and 1 square, or 31 squares)
(Also note: I was up into the Wii hours of the morning doing this, so it is incredibly likely I miscounted a few times. Measurements of a half were guessed by me, based on my assumption of where another square is. Measurements may not be perfect.)
This measurement does NOT include his side B jump. This height is 16 and 1/2 cubes, or 33 Squares.
Distance is 13 Cubes, or 26 Squares.
No wall jump:
14 and 1/2 cubes, or 29 Squares.
With Wall Jump:
18 Cubes, or 36 Squares(You get the idea by now, MOVING ON.)
14 and 1/2 cubes, or 29 Squares.
With Wall Jump:
18 Cubes, or 36 Squares(You get the idea by now, MOVING ON.)
Interesting stuff:
Diddy's Grounded full charge up B:
Diddy's Double Jump fully charged up B:
Just BARELY more, because of how long it takes to charge, he launches JUST before hitting the ground.
Diddy with wall jump(jump, wall jump, double jump, up B)
Diddy's Grounded full charge up B:
Diddy's Double Jump fully charged up B:
Just BARELY more, because of how long it takes to charge, he launches JUST before hitting the ground.
Diddy with wall jump(jump, wall jump, double jump, up B)
No Wall Jump:
With Wall Jump:
With Wall Jump:
No Wall Jump:
With Wall Jump:
With Wall Jump:
No Wall Jump:
With Wall Jump:
With Wall Jump:
No Wall Jump:
With Wall Jump:
With Wall Jump:
No Wall Jump:
With Wall Jump:
With Wall Jump:
No Wall Jump:
With Wall Jump:
With Wall Jump:
No Wall Jump:
With Wall Jump:
Image broken, re-uploading. His height with wall jump is 22 Cubes tho.
With Wall Jump:
Image broken, re-uploading. His height with wall jump is 22 Cubes tho.
No Wall Jump:
With Wall Jump:
With Wall Jump:
No Wall Jump:
With Wall Jump:
With Wall Jump:
*His recovery is hard, it might can go a little higher, idk if I went STRAIGHT UP or not.
(Measurement taken with NO pikmin attached)
No Wall Jump:
With Wall Jump:
With Wall Jump:
No Wall Jump:
With Wall Jump:
With Wall Jump:
No Wall Jump:
With Wall Jump:
(picture sucks lol)
With Wall Jump:
(picture sucks lol)
No Wall Jump:
With Wall Jump:
With Wall Jump:
No Monado:
Jump MONANDO:
Jump MONANDO:
No Wall Jump:
Image broken. Will reupload later. Distance is 16 and 1/2 cubes(33 squares)
With Wall Jump:
Image broken. Will reupload later. Distance is 16 and 1/2 cubes(33 squares)
With Wall Jump:
No Wall Jump:
With Wall Jump:
With Wall Jump:
No Wall Jump:
With Wall Jump:
I'll get back to you on this guy LOL
With Wall Jump:
I'll get back to you on this guy LOL
No Bike Jump:
With Bike Jump:
With Bike Jump:
No Wall Jump:
With Wall Jump:
With Wall Jump:
No Wall Jump:
With Wall Jump:
Image broken, will re-upload later. Distance is 17 and 1/2 cubes, or 35 squares.
With Wall Jump:
Image broken, will re-upload later. Distance is 17 and 1/2 cubes, or 35 squares.
Still to come:
Fixed images for ZSS, Wario, and Lucario.
Measurements for Villager.
Ranking based on height traveled.
Ranking based on Wall Jump distance(Basically will take all Wall Jump heights, subtract their "No Wall Jump" Counterparts, and make the ranking with that number.)
Thoughts? Questions? Improvements to make? Anyone wanna do with with higher quality images?
I think the idea of the measurements is mega helpful. The only other technically consistent we could use is Pixels but that is wayyyyyy to specific and it's easy to be wrong when estimating. Having these measurements will make communication easier. "Mario's Usmash extends like 2 squares behind him, that thing is broken!"
*all images and measurements made by "icecream"
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