ArstNeio
Smash Apprentice
Hey guys,
So basically I've already stated that I think the most fair way of selecting a stage is banning from a list of all 29. I also know that this is impossible to actually achieve in tournament because it is slow.
That being said, what we ought to do is ban the stages that nobody is going to pick anyway because they will be stricken every single time (ex: Temple will never get picked because the slower character will always ban it). I'm not really sure yet what these stages are, but I'm thinking stages like Temple or Flat Zone, ones that aren't bad for one character but for a whole class of characters (i.e. Temple is bad for the slower character, universally)
And then we should focus on removing stages for particular characters that are broken on these stages.
Call it character discrimination: categorical bans based on singular characters is bad--banning a stage just because of Fox prevents us from having fruitful matches on that stage with other characters, and developing the metagame in that way.
So here's what I propose:
We have a Character-Stage tier list; it's kind of complicated so pay attention lolz.
We have, say, 4 tiers (maybe 4 is too many? I'll need input on the specifics).
Tier 4 characters are like Fox, and maybe nobody else. The tiers are done based on how many different stages the character is really good on.
Before every best of 3 or best of 5 match, you announce double blind the 3 (or 5) characters you are allowed to pick for the whole set (3 or 5 chars so that you still have the option of picking 3 different chars for each of the 3 different games).
Then, your opponent gets to ban a number of stages corresponding to what your highest character-stage tier character is.
So if I go in and I say I'll play Samus, ICs, and Fox, then my opponent gets to ban 4 stages off the list of remaining stages that aren't in the list of universal bans.
Then I do the same for my opponent.
Then we stage strike off the remaining stages, and our counterpicks are also from the pool of remaining stages. Perhaps we get one more ban after the stage list is finalized; not sure if this is necessary.
I think this is a good system because that means we still get to play stages in matchups where those stages aren't bad. Just because Fox is broken on Corneria doesn't mean that we can't have a fruitful Samus Peach matchup there.
So I'd like some feedback:
1. Is this a decent system? What are some glaring fundamental problems with the system (i.e. not referencing any specific stages or the character-stage tier list, just mechanistic issues)
2. Where do you guys see each of the characters on this character-stage tier list?
3. What are the categorical stage bans?
Title edited so people will actually read and give feedback on this
So basically I've already stated that I think the most fair way of selecting a stage is banning from a list of all 29. I also know that this is impossible to actually achieve in tournament because it is slow.
That being said, what we ought to do is ban the stages that nobody is going to pick anyway because they will be stricken every single time (ex: Temple will never get picked because the slower character will always ban it). I'm not really sure yet what these stages are, but I'm thinking stages like Temple or Flat Zone, ones that aren't bad for one character but for a whole class of characters (i.e. Temple is bad for the slower character, universally)
And then we should focus on removing stages for particular characters that are broken on these stages.
Call it character discrimination: categorical bans based on singular characters is bad--banning a stage just because of Fox prevents us from having fruitful matches on that stage with other characters, and developing the metagame in that way.
So here's what I propose:
We have a Character-Stage tier list; it's kind of complicated so pay attention lolz.
We have, say, 4 tiers (maybe 4 is too many? I'll need input on the specifics).
Tier 4 characters are like Fox, and maybe nobody else. The tiers are done based on how many different stages the character is really good on.
Before every best of 3 or best of 5 match, you announce double blind the 3 (or 5) characters you are allowed to pick for the whole set (3 or 5 chars so that you still have the option of picking 3 different chars for each of the 3 different games).
Then, your opponent gets to ban a number of stages corresponding to what your highest character-stage tier character is.
So if I go in and I say I'll play Samus, ICs, and Fox, then my opponent gets to ban 4 stages off the list of remaining stages that aren't in the list of universal bans.
Then I do the same for my opponent.
Then we stage strike off the remaining stages, and our counterpicks are also from the pool of remaining stages. Perhaps we get one more ban after the stage list is finalized; not sure if this is necessary.
I think this is a good system because that means we still get to play stages in matchups where those stages aren't bad. Just because Fox is broken on Corneria doesn't mean that we can't have a fruitful Samus Peach matchup there.
So I'd like some feedback:
1. Is this a decent system? What are some glaring fundamental problems with the system (i.e. not referencing any specific stages or the character-stage tier list, just mechanistic issues)
2. Where do you guys see each of the characters on this character-stage tier list?
3. What are the categorical stage bans?
Title edited so people will actually read and give feedback on this