Mr. Mumbles
Smash Ace
- Joined
- Jun 13, 2013
- Messages
- 793
Yes I said clones, and not semiclones despite true clones not existing in Brawl. I have an idea, that would actually make the presence of clones not only tolerable but also enjoyable.
You see what gets me about Melee's clones (Melee's clones is redundant, but in case anyone needed to be reminded...) is that a character that was a not entirely new character was being passed off as though it was; this feels lazy, even though it really wasn't. There just wasn't time to make that many nonclone characters. The other reason it bothered me was because of Ganondorf but that is a topic for another day.
So the problem is psychological, therefore I propose a psychological solution. Make regular characters be able to transform back and forth between there clone and nonclone forms at will. Also make transformation characters no longer be transformations but be selectable from the selection screen. You see, to my brain it makes more sense for a transformation to not be that unique, but for selectable characters to be completely unique, but in Melee they got this completely backwards. In Brawl they didn't strictly get this backwards as there were no real clones, but it still felt a little backwards due to the semiclones.
Thus I propose, semiclones either be brought back to full clone status, or be made completely independent. For example I propose one of Fox's taunts (because clones aren't worth losing a move over) has him jump back into his Arwing and has Falco jump into place right where Fox was standing. However for Wolf, I propose they just make a few adjustments and make him his own character.
Thus mid battle you could mix things up a bit by throwing pills instead of fire balls. Nothing major, but enough to add a little fun to every character and add some representation for characters (Like Dr. Mario) who wouldn't be represented otherwise. Also suddenly it doesn't feel lazy because every character has this and its a part of who they are instead of something separate to select on the selection screen. With how much less time clones take to develop (because these would be true clones) I feel like a 40 character roster each with clone counterparts is not unreasonable. Especially since I don't think the 5 to 1 ratio holds as the roster grows, because adding a new character is multiplication whereas adding a clone is not. Or at least I should think not.
It would definitely require some creativity for many characters to come up with suitable clones. Who would Luigi's clone be? Well if they gave him a more vacuum based set maybe Professor E Gadd could be? Come to think of it, some characters clone could just be them in a different stance or attitude. So Luigi's clone might be scared Luigi. That would make him a faster but less powerful character perhaps? And Ganondorf could pull out his sword to channel his magic through, thus giving him better range but decreased power, but due to him primarily being a Warlock his moves would still be fundamentally the same.
You see what gets me about Melee's clones (Melee's clones is redundant, but in case anyone needed to be reminded...) is that a character that was a not entirely new character was being passed off as though it was; this feels lazy, even though it really wasn't. There just wasn't time to make that many nonclone characters. The other reason it bothered me was because of Ganondorf but that is a topic for another day.
So the problem is psychological, therefore I propose a psychological solution. Make regular characters be able to transform back and forth between there clone and nonclone forms at will. Also make transformation characters no longer be transformations but be selectable from the selection screen. You see, to my brain it makes more sense for a transformation to not be that unique, but for selectable characters to be completely unique, but in Melee they got this completely backwards. In Brawl they didn't strictly get this backwards as there were no real clones, but it still felt a little backwards due to the semiclones.
Thus I propose, semiclones either be brought back to full clone status, or be made completely independent. For example I propose one of Fox's taunts (because clones aren't worth losing a move over) has him jump back into his Arwing and has Falco jump into place right where Fox was standing. However for Wolf, I propose they just make a few adjustments and make him his own character.
Thus mid battle you could mix things up a bit by throwing pills instead of fire balls. Nothing major, but enough to add a little fun to every character and add some representation for characters (Like Dr. Mario) who wouldn't be represented otherwise. Also suddenly it doesn't feel lazy because every character has this and its a part of who they are instead of something separate to select on the selection screen. With how much less time clones take to develop (because these would be true clones) I feel like a 40 character roster each with clone counterparts is not unreasonable. Especially since I don't think the 5 to 1 ratio holds as the roster grows, because adding a new character is multiplication whereas adding a clone is not. Or at least I should think not.
It would definitely require some creativity for many characters to come up with suitable clones. Who would Luigi's clone be? Well if they gave him a more vacuum based set maybe Professor E Gadd could be? Come to think of it, some characters clone could just be them in a different stance or attitude. So Luigi's clone might be scared Luigi. That would make him a faster but less powerful character perhaps? And Ganondorf could pull out his sword to channel his magic through, thus giving him better range but decreased power, but due to him primarily being a Warlock his moves would still be fundamentally the same.