Shears
Smash Master
The direction competitive smash is in is to create a competitive environment with the least amount of variables and to make the game as even as a matchup as can be. This got me thinking of a way that the game can truly be even. If we went through all the character matchups we find that the only ones that are truly even are character dittos. In a ditto no character has an inherent advantage, they have identical movesets, options, hurtboxes, recovery, etc. where dittos are viewed almost as coin flips (or 50-50 and therefore even). So in a ditto the winner is usually the better player and the one who out thinks his opponent, which is the direction smash is taking by removing hazards or gimmicks that give one player an advantage over another (this is assuming players are of equal skill and understand the character the same). So thinking about this I thought it would be interesting to see how tournaments would end if they were played using character dittos. Here would be the experimental ruleset:
Stages: Dreamland
Character Selection: First match random character is removed, each opponent then strikes 5 characters in the order P1, P2, P2, P1, P1, P2, P2, P1, P2, P1. Second match, loser selects character to which dittos are played on with the winner being allowed to strike 3 characters. If needed, subsequent games use the same selection process as the second match.
Stocks: 5
Best 2/3
Obviously players that are more diverse with the whole cast would initially do better in this type of structure but a player really only needs to learn a few characters as they can strike 5 characters they don't want to learn. When in the dittos players won't be losing or complaining about character matchups and such. Instead, they have to win entirely on how they outsmart their opponent because approach options, combos, etc are the same for their opponent.
Stages: Dreamland
Character Selection: First match random character is removed, each opponent then strikes 5 characters in the order P1, P2, P2, P1, P1, P2, P2, P1, P2, P1. Second match, loser selects character to which dittos are played on with the winner being allowed to strike 3 characters. If needed, subsequent games use the same selection process as the second match.
Stocks: 5
Best 2/3
Obviously players that are more diverse with the whole cast would initially do better in this type of structure but a player really only needs to learn a few characters as they can strike 5 characters they don't want to learn. When in the dittos players won't be losing or complaining about character matchups and such. Instead, they have to win entirely on how they outsmart their opponent because approach options, combos, etc are the same for their opponent.