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A new competitive idea

Shears

Smash Master
Joined
Mar 13, 2008
Messages
3,146
Location
disproving indeterminism
The direction competitive smash is in is to create a competitive environment with the least amount of variables and to make the game as even as a matchup as can be. This got me thinking of a way that the game can truly be even. If we went through all the character matchups we find that the only ones that are truly even are character dittos. In a ditto no character has an inherent advantage, they have identical movesets, options, hurtboxes, recovery, etc. where dittos are viewed almost as coin flips (or 50-50 and therefore even). So in a ditto the winner is usually the better player and the one who out thinks his opponent, which is the direction smash is taking by removing hazards or gimmicks that give one player an advantage over another (this is assuming players are of equal skill and understand the character the same). So thinking about this I thought it would be interesting to see how tournaments would end if they were played using character dittos. Here would be the experimental ruleset:

Stages: Dreamland
Character Selection: First match random character is removed, each opponent then strikes 5 characters in the order P1, P2, P2, P1, P1, P2, P2, P1, P2, P1. Second match, loser selects character to which dittos are played on with the winner being allowed to strike 3 characters. If needed, subsequent games use the same selection process as the second match.
Stocks: 5
Best 2/3

Obviously players that are more diverse with the whole cast would initially do better in this type of structure but a player really only needs to learn a few characters as they can strike 5 characters they don't want to learn. When in the dittos players won't be losing or complaining about character matchups and such. Instead, they have to win entirely on how they outsmart their opponent because approach options, combos, etc are the same for their opponent.
 

Saltsizzle

Smash Journeyman
Joined
May 23, 2014
Messages
282
Location
Bloomington, IN
Character selection is pretty complicated. I suggest random character selected for first match (element of randomness and will have to be more well versed for the whole cast, more simple but less competitive). Loser picks next character. You can always make an online tournament. There hasn't been one of those in a while.
 

Kahnu

Banned via Warnings
Joined
Sep 14, 2014
Messages
1,273
Location
Miami FL
The direction competitive smash is in is to create a competitive environment with the least amount of variables and to make the game as even as a matchup as can be. This got me thinking of a way that the game can truly be even. If we went through all the character matchups we find that the only ones that are truly even are character dittos. In a ditto no character has an inherent advantage, they have identical movesets, options, hurtboxes, recovery, etc. where dittos are viewed almost as coin flips (or 50-50 and therefore even). So in a ditto the winner is usually the better player and the one who out thinks his opponent, which is the direction smash is taking by removing hazards or gimmicks that give one player an advantage over another (this is assuming players are of equal skill and understand the character the same). So thinking about this I thought it would be interesting to see how tournaments would end if they were played using character dittos. Here would be the experimental ruleset:

Stages: Dreamland
Character Selection: First match random character is removed, each opponent then strikes 5 characters in the order P1, P2, P2, P1, P1, P2, P2, P1, P2, P1. Second match, loser selects character to which dittos are played on with the winner being allowed to strike 3 characters. If needed, subsequent games use the same selection process as the second match.
Stocks: 5
Best 2/3

Obviously players that are more diverse with the whole cast would initially do better in this type of structure but a player really only needs to learn a few characters as they can strike 5 characters they don't want to learn. When in the dittos players won't be losing or complaining about character matchups and such. Instead, they have to win entirely on how they outsmart their opponent because approach options, combos, etc are the same for their opponent.
new tier list for smash bros confirmed

just trust me guys
 

clubbadubba

Smash Master
Joined
Apr 27, 2011
Messages
4,086
or instead of reselecting a new ditto each time, just have every set be a best of 5 with 5 different dittos. random char select bans first character. then each player bans 3 characters. The remaining 5 are in play for the set. First ditto to play is decided by each player banning 2 of the 5. From that point on loser picks which ditto to do.
 

anonymouschris01

Smash Apprentice
Joined
Oct 11, 2014
Messages
195
Location
Harrisburg, PA
While I can understand how this would make a more balanced play style, and show who is a more skilled player, I feel as if this would be extremely boring from a spectators perspective. So it's a compromise as far as expanding player skill and the meta game, or expanding the community, finding more diversity in players and also expanding the meta game.
 

Tom Bombadil

Smash Journeyman
Joined
Oct 12, 2012
Messages
305
Location
Oregon
I watched cobr and kabal play Samus dittos while we were staying at cobr's house before apex (only one console that we were all sharing). When they finally got down to below 2 stocks each my console froze and they RESTARTED FROM 5 STOCKS...

22 minutes of Samus dittos
 

Beesy

Smash Apprentice
Joined
May 16, 2014
Messages
115
ooo i like it, shears. Very interesting.

Seems it would make things slower, which would definitely be a problem.

Aside from the more even matchups, we'd get to learn more about each other, which would be interesting.

So, can it be done quickly? I want to try this.
 
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Shears

Smash Master
Joined
Mar 13, 2008
Messages
3,146
Location
disproving indeterminism
Obviously it would take longer as character striking would be a process, and matches may lose excitement because having identical approaches means caution would increase, but just as a thought experiment I think a competitive ruleset similar to this would be more "pure" and even. Its almost like meshing 12cb with current tournament structure.

And @ MrMarbles MrMarbles if you hate ness and yoshi so much, just strike them.

I think if I was striking I would strike, ness, yoshi, link, fox, dk.
 
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clubbadubba

Smash Master
Joined
Apr 27, 2011
Messages
4,086
Bad part of this is that now you literally only have to learn 7 matchups (if picked shears way) or 9 matchups (if picked my way). Kinda lame. Even players that can only play one character have to learn 12 matchups. And before anyone says some dumb **** like "its only top x characters played anyway so you only have to know x matchups... yea okay tell that to Kefit lol.

Along the same lines, the idea that beating someone consistently in a ditto means you are better with that character is bogus. At most it means you are better at that specific matchup. Whether you are better with the character overall has to take into consideration how well you perform comparatively at all 12 matchups.
 

clubbadubba

Smash Master
Joined
Apr 27, 2011
Messages
4,086
kefit's pikachu was winning vs jaime's falcon at apex 2012... then jaime switched to samus and won the set. The same exact thing happened to kero at apex 2014 actually now that I think about it. Point being you have to know all 12 matchups with a character, not just the top 4 or 5 matchups, or sooner or later it will bite you in the ass.
 

Studstill

Smash Ace
Joined
Mar 16, 2014
Messages
807
Random character selecting is a death knell for this game.
I dig what you are getting at though, man and this is spot on:
kefit's pikachu was winning vs jaime's falcon at apex 2012... then jaime switched to samus and won the set. The same exact thing happened to kero at apex 2014 actually now that I think about it. Point being you have to know all 12 matchups with a character, not just the top 4 or 5 matchups, or sooner or later it will bite you in the ***.
 

codydaniels88

Smash Rookie
Joined
Mar 5, 2015
Messages
18
Yes yoshi is a kingf in a ditto

And ness can sometime be beat with items
 
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SSBPete

Smash Lord
Joined
Aug 11, 2009
Messages
1,700
Location
melbourne, australia
falcon dittos on dreamland don't determine who is the better falcon, or even who is better at the matchup. same goes with jiggs. one game i'll 5 stock someone, the very next i'll get 5 stocked.
 

Z-Rex

Smash Cadet
Joined
Nov 10, 2014
Messages
55
Location
Austin, TX
Why all the Ness hate on here? I feel like I'm missing out on some inside joke.

For the record I find dittos boring to watch in general.
 

KoRoBeNiKi

Smash Hero
Writing Team
Joined
Apr 26, 2007
Messages
5,959
Location
Brooklyn, NY
Slippi.gg
KORO#668
Why all the Ness hate on here? I feel like I'm missing out on some inside joke.

For the record I find dittos boring to watch in general.
It's a bit of an inside joke, Ness went from 3rd to 8th to 9th on the list, mostly since people didn't get that his range is pretty bad and he doesn't have a recovery outside of up close. I don't think a lot of people actually hate Ness on here, they just dislike playing the character as he is a bit boring or something similar. I mean Firo is quite good and Weedwack is also but whom else?
 

Z-Rex

Smash Cadet
Joined
Nov 10, 2014
Messages
55
Location
Austin, TX
It's a bit of an inside joke, Ness went from 3rd to 8th to 9th on the list, mostly since people didn't get that his range is pretty bad and he doesn't have a recovery outside of up close. I don't think a lot of people actually hate Ness on here, they just dislike playing the character as he is a bit boring or something similar. I mean Firo is quite good and Weedwack is also but whom else?
Me ;)
 

Daniel Mears

Smash Rookie
Joined
Mar 10, 2015
Messages
4
falcon dittos on dreamland don't determine who is the better falcon, or even who is better at the matchup. same goes with jiggs. one game i'll 5 stock someone, the very next i'll get 5 stocked.
Just make Falcon dittos 20 stocks and you solve that problem and make them as long as regular games. :estatic:
 
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