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A Marth Combo tool

DariusM27

Smash Ace
Joined
May 5, 2015
Messages
518
https://www.youtube.com/watch?v=SJ9ZJo93pBU
I just starting using this string. It works between 30 and 60%. I'll post a live game replay of me using this on my channel when I get one. It doesn't work as early or as well on fastfallers, but utilt or dancing blade works instead. This string poses a lot of possibilities and mix ups, such as charging an usmash if they try to airdodge out. The nair1 is a true combo after the fair at 55-65%, but I think it's only viable if you fastfall before and after the nair.


https://www.youtube.com/watch?v=a_5pzAKxWrk
Another thing I wanted to show with this - About the nair1 right after the fair, you can do it high or low. Doing it high is usually preferable, but sometimes they will hit the ground before you can get to them. In that case, I wait for them to land, then do fastfall before and another after the nair1. This places my nair1 very low to the ground and will either catch them if they don't tech or probably catch them if they tech in place. And if they tech and roll away, my landing lag will be so minimal that I can react to their roll and get the punish. This is something new I'm using, and it's not an easy string to use. After a few weeks I'll have a better idea of it's viability.
 
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