Just sparking up some discussion here.
I don't know how familiar any of you are with fighting games in general, or balancing but something a lot of gamers strive for when balancing is not nerfing anything unless absolutly needed.
This is because of a little thing we like to call options. More options generally = more depth. Depth is good. When several situations that arise in competitve gameplay only have 1 or 2 best options, then trends start to form. Having several paths to go down rather then a "best" option tends to make games more exciting/competitve.
I'm kind of dragging this on but I think you guys get the general point of what I'm trying to say. Let's see some discussion on the prospect of focusing on buffing rather then nerfing characters. Pros, cons etc..
I don't know how familiar any of you are with fighting games in general, or balancing but something a lot of gamers strive for when balancing is not nerfing anything unless absolutly needed.
This is because of a little thing we like to call options. More options generally = more depth. Depth is good. When several situations that arise in competitve gameplay only have 1 or 2 best options, then trends start to form. Having several paths to go down rather then a "best" option tends to make games more exciting/competitve.
I'm kind of dragging this on but I think you guys get the general point of what I'm trying to say. Let's see some discussion on the prospect of focusing on buffing rather then nerfing characters. Pros, cons etc..