WritersBlah
Smash Journeyman
I had a thought today I'd like to share with you guys. So, around the Smash 4 community, there tends to be a somewhat popular question asked which usually goes something along the lines of "will the be a Smash 4 Project M?" Now, to that notion specifically, I'd really disagree with that being a development we should dedicate time into. Project M already exists, and though I see the appeal of wondering what the new characters would play like if we had wavedashing and such, I don't really think it's a worthy investment to do PM a second time over. However, I did have a thought that might be considered similar to a game engine overhaul, but not in the way most people think. And that's where we get into custom moves. See, a lot of the issues arising from custom moves revolve around some of them being overpowered, making the counterpicking process for characters a lot more complicated, and the simple logistics of collecting all of them. In addition to this,
wizrad
made a joke thread a few weeks ago which compared Ryu and his ability to have access to different variations of his special moves within a match and compared them to switching custom moves on the fly, effectively satirizing the argument a lot of extremists make about Mii Fighters' nature of being custom fighters and having no predetermined moveset (said thread can be read over here.) But after thinking about it for a bit, a thought crossed my mind.
What if all the characters had access to all their custom specials? At the same time?
I mean, legitimately think about it for a second. What if you performed one special by tilting and pressing B, did another by smashing and pressing B, and did the other by doing a Street Fighter motion on the stick and pressing B? (Neutral B would require the hadoken and EX hadoken motions for the variations, and Down B would utilize a new half-EX motion) Imagine increasing the timeframe of the initial dash animation so that you could technically run towards an opponent and still be able to smash-side B, which would indirectly bring back dash dancing? (no other Melee techs though) How much of a game changer would this be, were such a thing to exist. I'm not really asking the technical likeliness of something like this being able to happen, just asking a general what if? Do you guys think this would be a good or bad way to fix the whole "customs" issue?
What if all the characters had access to all their custom specials? At the same time?
I mean, legitimately think about it for a second. What if you performed one special by tilting and pressing B, did another by smashing and pressing B, and did the other by doing a Street Fighter motion on the stick and pressing B? (Neutral B would require the hadoken and EX hadoken motions for the variations, and Down B would utilize a new half-EX motion) Imagine increasing the timeframe of the initial dash animation so that you could technically run towards an opponent and still be able to smash-side B, which would indirectly bring back dash dancing? (no other Melee techs though) How much of a game changer would this be, were such a thing to exist. I'm not really asking the technical likeliness of something like this being able to happen, just asking a general what if? Do you guys think this would be a good or bad way to fix the whole "customs" issue?