• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

A Ganon Physical: The good, the bad, and the parts we kind of wish were not there

Gleam

Smash Ace
Joined
Apr 7, 2008
Messages
654
Location
Burlington, NC
I've worked on a chart, looking at the pros and cons and where Ganondorfs fits upon certain categories. Any input would be welcomed. Any mistakes I've made, tell me.


WEIGHT-6th heaviest

JUMP HEIGHT-Double jumping to the maximum height, but not using a B-up move. Unfortunately it would seem Ganondorf has the lowest jump height along with Link,Game and Watch, Ike, and Peach.

PRIORITY-*nothing yet* Where does Ganondorf stand in priority, is he low, average, above, a god?

DAMAGE-Ganondorf has the second most damaging attacks, next only to Bowser. This is certainly a positive.

KNOCKBACK-Ganondorf seems to have the 4th best knockback, behind Ike, Snake, and Bowser. When testing, I found that Bowser and Ganon were pretty equal, with Bowser having just a notch of an advantage.

FALL SPEED-Ganondorf has the fastest fall speed. (I see that Link might have a faster falling speed, then again, I could be wrong. However I'm sure Ganondorf falls in the category of top 10 characters wth fast FALL SPEEDS.
---


I've numbered the lag from longest to shortest. Closer to 1=longer lag
farther from 1=less lag

GROUND LAG- 1. up tilt (Obviously)

2. F-tilt

3. Rush attack

4. Neutral

5. Down tilt


AERIAL LAG- 1. Forward

2. Neutral

3. Up

4. Back

5. Down (With thunderstomping of course)


SMASH LAG- 1. Forward

2. Down

3. Up



Ganondorf Techniques plus other things

1. Thunder Stomping

Utilize-Short hop, then immediate Dair will result with a lagless attack.


2. Palm Plant

Utilize- Short hop, then immediately down will result with Ganon quickly hitting the ground, creating a shockwave in where the Wizard's foot would've hit It's very fast, but horrible ending lag.


3. Wizard Foot Cancel

Utilize-Using a ground Wizard foot to come just right over an edge, there will be no lag, and any aerial can be done immediately.


4. Wizard Foot can spike.





*Changes will be made when new things come out or mistakes are found*
 

litlwing

Smash Apprentice
Joined
Feb 8, 2008
Messages
101
Location
Knoxville, TN
its harder to do then it was in melee but it can still spike people if you sweet spot it, and some of this info seems kinda misleading not tying to sound like a douche bag or anything just certain things seem a little off
 

Ayato

Smash Apprentice
Joined
Feb 10, 2008
Messages
116
Location
Southern California
Yes Down+B can spike. It was able to in the last game. It's not too hard but it's ridiculous trying to do it because it's an easy dodge and you don't get a jump return like in the previous game. It's funny when it does work though..
 

:034:

Smash Hero
Joined
Jun 9, 2007
Messages
7,562
Location
Netherlands
Ganondorf is 3rd heaviest, I believe. King Dedede is heaviest, then Snake and DK and then Ganondorf. At least, that's what I thought it was.
 

Gleam

Smash Ace
Joined
Apr 7, 2008
Messages
654
Location
Burlington, NC
its harder to do then it was in melee but it can still spike people if you sweet spot it, and some of this info seems kinda misleading not tying to sound like a douche bag or anything just certain things seem a little off
This is merely testings that I've done. By all means I could've missed a sweetspot on an character or something. That's kind of why I wanted input on any mistakes. I myself am a little iffy on the FALL SPEED I did.

Yes Down+B can spike. It was able to in the last game. It's not too hard but it's ridiculous trying to do it because it's an easy dodge and you don't get a jump return like in the previous game. It's funny when it does work though..
If you don't use you're second jump when using Down B for a spike, you'll still have your other jump and Up B. You'll have to jump practically right after issuing the move, but it's enough to get you back on the edge. Usually I prefer the Dair.
 

Sans Glutin

Smash Ace
Joined
Apr 14, 2008
Messages
759
Location
Yesterday
Ganondorf is 3rd heaviest, I believe. King Dedede is heaviest, then Snake and DK and then Ganondorf. At least, that's what I thought it was.
Wouldn't that make him 4th? And what about Bowser
 

Neo M.J

Smash Apprentice
Joined
Oct 4, 2005
Messages
159
Didn't King Dedede's hammer have the highest knockback in the game:confused:? I think I read that a fully charged one could kill Mario at 17%. Anyways, pretty cool, he seems to have high stats:laugh:!
 

Gleam

Smash Ace
Joined
Apr 7, 2008
Messages
654
Location
Burlington, NC
Didn't King Dedede's hammer have the highest knockback in the game:confused:? I think I read that a fully charged one could kill Mario at 17%. Anyways, pretty cool, he seems to have high stats:laugh:!

I assume you mean his Fsmash, which I believe has the most Knockback, at least in Dedede's case. However, overall, though Dedede's F-smash is better than all of Ganondorf's attack, save up-tilt perhaps, seperately.

If you take in account all of Ganon's attack knockbacks, and King Dedede's knockbacks, Ganondorf beats King Dedede in knockback.
 

0RLY

A great conversation filler at bars and parties
Joined
Nov 18, 2007
Messages
2,681
Location
Temple University, Philadelphia
Game & Watch's maxed bucket can reach 60% max and kill at 0%. Imagine Marth's Final Smash with less range and faster startup, and this is what you get.

On topic: I wish Ganon would switch his utilt with his usmash. What do you guys think?
 

Gleam

Smash Ace
Joined
Apr 7, 2008
Messages
654
Location
Burlington, NC
Thanks, this really helps out.

---

I've been working on Ganondorf's B-down as an aerial for some time. I'm not going to make it out as the best aerial spike you can do, but I do want to point out some physics of the move that may or may not help. Perhaps you can see some use to it. If not, I tried.


I've said before that if you don't use your second jump and use Aerial B-down, you can still gain you're second jump and third jump to return back to the stage. However, since B-down is ganondorf's rangiest (if such a word exist) attack, its not as easy to just return.


EX.

Let's say this is the stage




-------> You basically have to start here if you want to have enough space to return.



>>>>>>>>>>>>>>>>>>>>>>>>> <---- stage

V
V
v





Say the Down arrows above is ganon's height from head to feet.

This means you can't short hop, but you don't have to use the full height of your first jump either.

now some pros and cons of B-down


Pros-Same speed as Dair, if not slightly faster. More Reach. Consecutive hitting.

Cons-Much harder to recover as a spike.


Now if you do an Aerial B-down at said height on image above, though you'll have enough space to return. Let's say an oppoent grabs the edge? Though Ganondorf's Up-B punch part will get the character hanging of the edge, will it still allow Ganon to get back on? This is where I'm iffy on.

Now if you started on a higher postion than that, than Ganondorf's Up B will catch the opponent in the "shock hold" or whatever you call that part of the Dark dive, thus allowing you to easily return back to the stage.

There's also the point in which a character will be sent upwards on the B-down Aerial. I don't know when this happen, so it would be nice if someone clarified this for me.

If a character has a pretty good Dair or Meteor Smash, I wouldn't suggest using this move at all. I also want to ask how good Ganodorf's Up-B priority is. If it is good, then it may prove a little useful against character's who don't have a good Dair or Meteor Smash.

However, I feel that Dair would probably work the same if not better. Just something I wanted to point out.
 
Top Bottom