Artsy Omni
Smashified Creator
- Joined
- Aug 5, 2011
- Messages
- 1,368
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- artsyomni
So by now, most of you have read that Sakurai intends not to include a mode that's comparable to Subspace Emissary. Whether or not he intends to include any sort of "Adventure" mode at all is anyone's guess.
Now these days I try not to come up with too many of my own ideas, because I know with a fair amount of certainty that they won't come true. So I'll try to keep this idea as general as possible to allow our imaginations to run free.
I was thinking that perhaps a better way bringing the various franchises to life in a sort of "campaign" mode would be to focus less on level design and more on battle design. In doing so, perhaps they can offer a more condensed experience while still paying homage to the different worlds of each franchise. I dunno about you guys, but the parts I loved best from SSE were the parts that featured actual canonical enemies from the actual franchises. Which was basically... just the Mario enemies, if I recall correctly.
But imagine a mode where it's not a contrived platformer with enemies strewn about (because the platforming in past adventure modes left much to be desired), but instead a mode that focuses on various battles against both enemy entities (such as Goombas, waddle doos, tektites, metools, etc.), boss entities, and of course, other player characters. Now that wouldn't necessarily mean that you don't have to travel a great distance like in past modes, but the emphasis would be on fights, not on navigating from point A to point B.
This could allow the levels themselves to be more simplistic, and would allow them to put more thought into how you fight these entities, rather than how you navigate around them. Time that would have gone into making those boring platforming stages could instead go toward pulling as many enemies from the actual franchises as possible.
Not only would this be beneficial in creating a more enjoyable Adventure experience, but those enemy assets could be used in creating other bonus modes for when people are looking for a little more than regular old free-for-all matches.
It's a bit of a general principle, I know. But I know I would personally rather have a mode that basically gives you a crash course on each franchise in the form of some really fun battles against waves of enemies in levels that actually facilitate Smash's style of fighting.
Now these days I try not to come up with too many of my own ideas, because I know with a fair amount of certainty that they won't come true. So I'll try to keep this idea as general as possible to allow our imaginations to run free.
I was thinking that perhaps a better way bringing the various franchises to life in a sort of "campaign" mode would be to focus less on level design and more on battle design. In doing so, perhaps they can offer a more condensed experience while still paying homage to the different worlds of each franchise. I dunno about you guys, but the parts I loved best from SSE were the parts that featured actual canonical enemies from the actual franchises. Which was basically... just the Mario enemies, if I recall correctly.
But imagine a mode where it's not a contrived platformer with enemies strewn about (because the platforming in past adventure modes left much to be desired), but instead a mode that focuses on various battles against both enemy entities (such as Goombas, waddle doos, tektites, metools, etc.), boss entities, and of course, other player characters. Now that wouldn't necessarily mean that you don't have to travel a great distance like in past modes, but the emphasis would be on fights, not on navigating from point A to point B.
This could allow the levels themselves to be more simplistic, and would allow them to put more thought into how you fight these entities, rather than how you navigate around them. Time that would have gone into making those boring platforming stages could instead go toward pulling as many enemies from the actual franchises as possible.
Not only would this be beneficial in creating a more enjoyable Adventure experience, but those enemy assets could be used in creating other bonus modes for when people are looking for a little more than regular old free-for-all matches.
It's a bit of a general principle, I know. But I know I would personally rather have a mode that basically gives you a crash course on each franchise in the form of some really fun battles against waves of enemies in levels that actually facilitate Smash's style of fighting.