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A DI question

The_NZA

Smash Lord
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Apr 7, 2007
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Hey guys,

I know ASDI affects your position on your first frame of hit stun, and smash di obviously is in effect for as long as you are moving your analog stick during hit lag.

But how long do you have to DI when hit by an attack to maximize your survivability. Of course, for survivability, i'm talking about holding the analog stick at a perpendicular from the trajectory you were sent and attenuating the trajectory (if you are hit up and away from the stage you want to either hold up and towards the stage or down and away from the stage to maximize your survivability). Do you want to hold the analog stick for the full duration of your hit stun? Or your full duration of your hit lag? Or do you just have to hold it for a number of frames before you can start holding straight towards to stage to start floating towards it.
 

0RLY

A great conversation filler at bars and parties
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Temple University, Philadelphia
To my knowledge, once your character is sent flying, you can let go. Otherwise, you'd be able to change your trajectory mid flight.
 

TheReflexWonder

Wonderful!
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DI only kicks in on the frame after hitlag is over, which is when you're sent away by the attack. Once that happens, you can let go, hold another direction, or whatever, and it won't affect your trajectory.
 

The_NZA

Smash Lord
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So DI and ASDI both are only affectable on frame 1 of hitstun? I know thats true about ASDI, I just wanted to confirm about regular DI.
 

TheReflexWonder

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I don't know about ASDI, but I know that's true about regular DI, yeah. The first frame after hitlag is the only one that your directional input matters in terms of regular DI.
 

The_NZA

Smash Lord
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Thanks reflect. You are a god among men. Does ASDI exist in PM? LIke, double stick di?
 

metroid1117

Smash Master
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So DI and ASDI both are only affectable on frame 1 of hitstun? I know thats true about ASDI, I just wanted to confirm about regular DI.
According to Doraki's Guide to DI, ASDI takes place on the first frame hitlag ends, which after the "freeze" period that occurs when you get hit. The guide doesn't talk about when regular DI takes place (which is why I didn't post this earlier), but it does address most things you can ask about DI.
Thanks reflect. You are a god among men. Does ASDI exist in PM? LIke, double stick di?
DI in PM should be identical to Melee, but I'm pretty sure there are slight errors in stage collision detection.

Edited thanks to NZA.
 

The_NZA

Smash Lord
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Apr 7, 2007
Messages
1,979
Metroid, I think you are mistaken (I'm understanding something else from what he is writing). Let me reiterate how I read his guide.

Regular DI :

After the hitlag, your character starts flying from the hit.

Regular DI will influence your trajectory..."
So we can agree regular DI means influencing your trajectory and it is commonly known this happens after hitlag is over (during hit lag all analog stick movements count as smash di). Doraki labels the time after hitlag is over (and hitstun begins) as "after the hitlag".

For ASDI, he says

Automatic Smash DI :

An Automatic Smash DI takes place there on the 1st frame after the hitlag.
Again, consistent with his terminology for regular DI, this would imply ASDI starts when hit lag is over, on the first frame that hitstun begins.

The weird thing is, every guide for ASDI includes that first frame thing...i haven't come across one that implies the importance of frame one for regular DI. Of course, reflex is saying the first frame is also all that matters for regular DI, but its unusual to me that none of the guides mention frame 1 for regular DI. Basically, I'm asking if I can get a seconded for Reflex's observation.
 

metroid1117

Smash Master
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Metroid, I think you are mistaken (I'm understanding something else from what he is writing). Let me reiterate how I read his guide.



So we can agree regular DI means influencing your trajectory and it is commonly known this happens after hitlag is over (during hit lag all analog stick movements count as smash di). Doraki labels the time after hitlag is over (and hitstun begins) as "after the hitlag".

For ASDI, he says



Again, consistent with his terminology for regular DI, this would imply ASDI starts when hit lag is over, on the first frame that hitstun begins.

The weird thing is, every guide for ASDI includes that first frame thing...i haven't come across one that implies the importance of frame one for regular DI. Of course, reflex is saying the first frame is also all that matters for regular DI, but its unusual to me that none of the guides mention frame 1 for regular DI. Basically, I'm asking if I can get a seconded for Reflex's observation.
Wow I'm dumb. Thanks.
 
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