ATH_
Smash Ace
Landing Lag Cancelling: Cancelling the landing lag of any move used in the air by using an aerial before touching the ground.
How it works: The landing lag you get from any move is determined by what was the LAST move you have used before touching the ground. By using an Aerial with little landing lag before touching the ground (depends on the frame of the aerial you were on, not to mention) , you'll get the landing lag for that aerial rather than anything else you did before it, or cancelled lag all together.
Misconception? I've seen lots of people making tutorials about "Cancelling Air Dodge Landing Lag" and "PK Fire Lag Cancel" and a ton of other things that are all the same. They are all cancelled by using an Aerial with less landing lag right before you touch the ground. It's not an issue, but it IS a misunderstanding.
Instead of making a video series about all the different moves you can cancel with this (which is any move that you are not put into helpless mode after), we should just have a simple term for cancelling them all.
I will say, I believe there ARE certain niche moves that are not cancelled by using an aerial, but I am not sure about which ones those are. I think some moves have so much lag that they take priority over the aerial's lag. Just a theory though.
EDIT: This is NOT claiming that using an aerial will cancel ALL of the landing lag. You still get landing lag but you only get the lag that you would from doing the aerial, as it was the LAST thing you did before hitting the ground.
How it works: The landing lag you get from any move is determined by what was the LAST move you have used before touching the ground. By using an Aerial with little landing lag before touching the ground (depends on the frame of the aerial you were on, not to mention) , you'll get the landing lag for that aerial rather than anything else you did before it, or cancelled lag all together.
Misconception? I've seen lots of people making tutorials about "Cancelling Air Dodge Landing Lag" and "PK Fire Lag Cancel" and a ton of other things that are all the same. They are all cancelled by using an Aerial with less landing lag right before you touch the ground. It's not an issue, but it IS a misunderstanding.
Instead of making a video series about all the different moves you can cancel with this (which is any move that you are not put into helpless mode after), we should just have a simple term for cancelling them all.
I will say, I believe there ARE certain niche moves that are not cancelled by using an aerial, but I am not sure about which ones those are. I think some moves have so much lag that they take priority over the aerial's lag. Just a theory though.
EDIT: This is NOT claiming that using an aerial will cancel ALL of the landing lag. You still get landing lag but you only get the lag that you would from doing the aerial, as it was the LAST thing you did before hitting the ground.
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