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Smash 3DS 3DS Shadows?

MrGameandBalls

Smash Apprentice
Joined
Apr 19, 2014
Messages
181
Okay. You're about to see the stupidest question ever asked here, and this thread may be closed after I have a awnser.

Alright, one thing I noticed during gameplay a few times is that the shadows in this version are just circles. However on the victory screens, they're very detailed. This is probaly done to keep it at 60fps but I'm not sure. Is it because the game isn't finished yet?
 

Curious Villager

Puzzles...
Joined
Jun 24, 2012
Messages
11,770
Location
London
Oh I didn't even notice that the shadows where normal during the results screen, well that's interesting. Though I would have preferred them to be normal during gameplay too, they will probably remain circles if they haven't changed it by now I suppose...
 

ChibiIceClimberz

Smash Ace
Joined
Jul 17, 2008
Messages
731
Location
United States
NNID
ch33bdragonite
3DS FC
5370-0405-0580
The quality of the shadows are like that in order to stabilize the frame rate. If the shadows became dynamic and real-time during gameplay, the game wouldn't run at 60 FPS. Not a lot of things occur at the results screen, hence why they're detailed. It's not like we'll notice it that much during gameplay, anyway.
 

R0Y

Smash Master
Joined
Feb 20, 2013
Messages
3,625
Already answered, but yeah, it's a sacrifice to get a version on 3DS, quite a minor one in this case though. Wii U version will have the full, dynamic shadows you're looking for.
 
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