soviet prince
I am the terror that flaps in the night
so with the new news can we expect a small roster now?
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Well, excuse me. I care for the 3DS version and probably am not alone.No.
However I do agree with your topic, the 3DS version is taking development time away from the only version anyone really cares about.
Me said:Personally I'm not worried. If the Wii U could hold 50 GB and the 3DS 49, he'd still have to announce that there might be limitations. Those aren't the real numbers of course, but the real limitations won't be staggering. Anyone thinking that this SSB will have fewer characters than Brawl because of these limitations might just need a chill pill. Additionally, since Sakurai must know that the players prioritize characters over story mode, he might reroute some storage--Subspace Emissary counted for the lion's share of Brawl's memory. I still predict at least forty characters.
The 3DS has sold way more than the Wii U thus far. If they shortchanged the (by the current standpoint) more popular version, people will get upset and money will be lost.No.
However I do agree with your topic, the 3DS version is taking development time away from the only version anyone really cares about.
I don't care about Nintendo's bank account or 3DS owners in general. SSB4 is going to be superior on the Wii U. It's ridiculous that the Smash team is getting held back because of the stupid 3DS.The 3DS has sold way more than the Wii U thus far. If they shortchanged the (by the current standpoint) more popular version, people will get upset and money will be lost.
It's ridiculous that you think your own values are the values of the majority. >_>I don't care about Nintendo's bank account or 3DS owners in general. SSB4 is going to be superior on the Wii U. It's ridiculous that the Smash team is getting held back because of the stupid 3DS.
Seconded. I'm getting both versions.Well, excuse me. I care for the 3DS version and probably am not alone.
I don't mean for my opinions to sound so polarizing. The Wii U is simply a more powerful system and has far greater potential than the 3DS in terms of visual quality, gameplay mechanics, online capabilities, and control. I'm all for a 3DS version but let another team handle that altogether, and whatever limitations they're having with the 3DS shouldn't impact the Wii U version in the least.It's ridiculous that you think your own values are the values of the majority. >_>
The problem doesn't lie within the memory, that's what special cartridges/discs and sd cards are for.
The problems are characters like Olimar and The Ice Climbers, who have an extra cpu following them on the screen (Nana and the Pikmin) which will cause hell on the framerate of multiplayer on the 3DS. Due to that they may have to consider altering those characters in a way in which I'm sure everyone won't really care about, Like having to play as one ice climber at a time.
yeah but now we're hearing that the problems they are having with the 3DS may impact some characters on the Wii U. You may have to say goodbye to your avatar, or deal with a severe revamp of his play style.Also, The team knew what they signed up for making 2 versions. It's not like they're only going to take the amount of time that they would to develop just one game. That would be stupid. They will take whatever time is necessary to create 2 experiences that are as cohesive as they would be if developed in isolation.
These people are professional developers, not some indie first-timers. They know how to manage the scope of a project. When the scope is larger, you take more time. Basic principle.
yeah but now we're hearing that the problems they are having with the 3DS may impact some characters on the Wii U. You may have to say goodbye to your avatar, or deal with a severe revamp of his play style.
Your right, it's just that he mentioned having trouble with the ice climbers in particular for whatever reason
http://www.ign.com/articles/2013/06/13/smash-bros-wii-u-3ds-might-not-release-at-the-same-time
I suppose I'll make one more post about it.Your right, it's just that he mentioned having trouble with the ice climbers in particular for whatever reason
http://www.ign.com/articles/2013/06/13/smash-bros-wii-u-3ds-might-not-release-at-the-same-time
Ahem.The fact that Sakurai is even suggesting the 3DS may put limits on SSBWiiU's roster is troubling in my eyes. Any argument against this claim is just wishful thinking.
I suppose I'll make one more post about it.
Perhaps there is simply a programming issue on the 3DS involving characters with more than one character in their.... character.
Pokemon Trainer, Ice Climbers, Samus, and Zelda come to mind. Nothing more than that. I'm sure whatever it is they'll get around it.
Yeah, I realize this. It's been a long day, and I graduated today, and etc.Hmm... It's not a programming issue. That wouldn't really make any sense. It's a resource management issue. Resources is the factor that is inconsistent between the two devices. The way the characters are programmed (i.e.: the code that determines how the characters function) should be identical between the two versions, given both are Nintendo consoles that utilize the same native code. It's not like developing for two radically different platforms such as Mac and PC, where it's often not a clean port.
Nice, dude. Congrats. =P I just graduated from college this past May, so I can relate. XPYeah, I realize this. It's been a long day, and I graduated today, and etc.
Allow me to flee to gather my thoughts on this issue.
No it hasn't. Just correcting me. Slightly embarrassing since I'll be a Computer Science major when I start college this year and probably should have known thatNice, dude. Congrats. =P I just graduated from college this past May, so I can relate. XP
Btw, I'm not necessarily arguing against your statements, if it's coming across that way.
...What?It's not gonna hinder the release of the home console version.
the limitation pertains to the lack of no secondary stick on a 3DS.
It's one of the factors I came up with, I'm thinking that and the fact of other features. Campaign mode, or whatever else 1st player modes. They could take certain parts out that could prove a problem in making sure all the data fits on the 3DS. But not mentioning c-stick factors that melee and brawl gave us, could be one of the features that they would have to re-work on the 3DS but that solution would be to format it as if was on N64....What?
...Am I missing something? I don't think that's the issue. I realize people like using the C-stick for easy smashes and nimble aerials but that certainly wouldn't hinder progress.
There is no "data fitting" issue.It's one of the factors I came up with, I'm thinking that and the fact of other features. Campaign mode, or whatever else 1st player modes. They could take certain parts out that could prove a problem in making sure all the data fits on the 3DS. But not mentioning c-stick factors that melee and brawl gave us, could be one of the features that they would have to re-work on the 3DS but that solution would be to format it as if was on N64.
where does he say that?Something that Sakurai has also stated is: if they can't implement something on the 3DS, but can do on the Wii U, it will simply be dropped from the 3DS version.
Check this thread: http://smashboards.com/threads/sakurai-confirms-3ds-version-wont-handicap-wii-u-version.337461/where does he say that?