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Smash 3DS 3DS Character Selection Menu (speculation)

stan423321

Smash Journeyman
Joined
Jan 30, 2012
Messages
226
While on Wii U we can realistically expect a menu more or less similar to the past installments, 3DS version of Smash 4 may very well not use such one.

In Brawl (and Melee), we had following options for each player:
  • Player type (CPU/Human).
  • CPU level, if applicable.
  • Character, obviously.
  • Character skin or team color.
  • Character transformation, if applicable.
  • Player name.
All of these for all 4 players, and then the back button, start belt, and settings manipulation.

Let's take a look at the differences that 3DS brings.
  • Character transformations are out.
  • Team selection is confirmed to be split from skins. While it is not confirmed how will it exactly work on Wii U, this is irrelevant to this discussion.
  • In case of multiplayer matches, everybody has their own screen. However this particular quirk is not universal, as there is the obvious possibility of playing with bots. We can also assume that you won't select your name on match basis.
  • It is possible, though obviously not confirmed, that moveset customization, when applicable, will be a part of character selection. (I honestly want it to be, but it probably isn't.)
  • The screen setup is completely different from a home console. Again, Wii U gives you an optional second screen, but we're talking 3DS here, the biggest difference is the screen size.
It's the last one that makes me quite sure a change will happen. Putting everything on one screen would be simply overkill. We could imagine a system that brings nearly no changes, though. Upper screen for character grid, lower screen for everything else. Is this one possible? Well, technically, but the thing is, Nintendo really likes their touch screen menu support. This leads me to believe that character grid could be relocated to the lower screen.

Yay, less characters! /s

On a more serious note, the roster size will obviously affect this to some level. Unlike home console installments, devs don't have to leave too much of border space. But if we're talking touch screen support, icons must must be big enough to be "clickable". Now I have no idea what pixel size is that. If it happens to be 32x32, this is definitely no problem, as we can fit 70 squares and a top bar. If it happens to be 40x40, we're getting 48 squares covering whole touch screen (so no back button, random square, confirm button nor settings button), and 48 is a roster size that can be realistically reached by devs. Icons obviously don't have to be square, but the basic problem remains. Of a note to some may be the fact that 3DS Home Menu features a resizable square grid, and smallest icon size available seems to be 32x32 or a little smaller.

OK, suppose the characters fit touch screen somehow. What happens to all the other options then? Well, human/computer setting can be kind of inferred, for example no wireless means one human at most. From what I've seen in "regular" fighting games, it's typical to select your costume after choosing characters, so this could possibly work here too - especially since current system seems to be influenced by the 4-player parallel character selection madness... which doesn't apply on 3DS.

What should be also taken into consideration is the fact that a lot of these options are contextual, so for, say, random online play, you actually need to select your character and your skin, and that's it. Perhaps switching skins could be implemented as tapping selected character again, or you could pre-select your favorites to speed the process up. It is highly probable that the whole system will be optimized with such scenarios in mind.

What do you think about it? I'm sorry for lack of pictures.
 

Substitution

Deacon Blues
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Referring to customizable movesets.
Maybe there's some icon you click. Which switches the character from their normal moveset to their custom one.
 

Curious Villager

Puzzles...
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Jun 24, 2012
Messages
11,770
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Well here's the layout from the previous Smash titles for quicker access.


I've been thinking of the possibility of the 3DS roster being scrollable if it winds up going around a 45-50ish number.

I can also imagine the character selection menu being at the top screen where you can select your character and CPU players whereas at the bottom screen you can do the usual things such as changing the player name, adjusting the difficulty and using the options and back menu etc.
 

Reila

the true enemy of humanity is anime
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I don't really think it will be drastically different from the menu for the console version. It would be nice if they could make use of the 3D feature in the menu. Like, you select a character and her/his/its 3D model will appear in the screen (in 3D, as a preview). Or something like that. Anyway, as long as the menu look clean and it is easy to navigate, it will be fine.
 

BaPr

Smash Lord
Joined
Jun 11, 2013
Messages
1,638
3DS FC
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Depending on how many characters there are, we could have the bottom screen to choose the characters with the options to change your name on the top left and the rules on the top right with all the characters underneath. If there are too many characters, it will probably be on the top screen with maybe game options on the bottom along with choosing your name and anything else.
 

wafflini

Smash Apprentice
Joined
May 19, 2014
Messages
117
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USA USA
I'm feeling a more traditional menu like we've seen in the past. Characters featured on the top screen, and then the character portraits on the bottom. Tap to change color/skin. Tap lower to change name. Then, top right of the top screen is options, and the top left back, both accessible by a single button press.
 

SuperSah

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Jan 27, 2014
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SuperSah
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I'm feeling a more traditional menu like we've seen in the past. Characters featured on the top screen, and then the character portraits on the bottom. Tap to change color/skin. Tap lower to change name. Then, top right of the top screen is options, and the top left back, both accessible by a single button press.
This seems like the most likely approach.

If I had it my way, the top screen would be split into four columns which would show each of the character models you select in full 3D, just for appreciations sake.

Bottom screen will be for all the options.
 

stan423321

Smash Journeyman
Joined
Jan 30, 2012
Messages
226
If I had it my way, the top screen would be split into four columns which would show each of the character models you select in full 3D, just for appreciations sake.
I'm honestly not sure what to visualize there. You'd want top screen to be just for portraits?
 

Tornado_Man

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Minus the horrible editing, and percentages and etc on the bottom, I'm thinking it'll look something like this.
awful.png
 

Kerreb17

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I know that this is nitpicking, but I've missed in Melee and Brawl is that the character selection screens were toned down from the original. In SSB64, you had a specific character model who spun around slowly and, when selected, had a neat little animation, such as Kirby doing a sort of ballet spin. I thought this added a lot of flavor to something as normally boring as a character selection menu.

With this in mind, having the character models on the top screen would be ideal for me. They could have animations similar to SSB64 (a neutral and selection animation), and they would be in 3D. The character selection and rules would be set to the bottom, whereas color could be set to the d-pad. It's wishful thinking, though.

In all likelyhood, we're going to see the character models and rules on the bottom screen, with the selections happening up top. That wouldn't be too bad either.
 
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praline

the white witch
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I'd want the character selection on the bottom screen so you can choose with the touch screen and have the 4 picked characters up top in 3D
 

Moonlighter

Smash Cadet
Joined
Jun 6, 2014
Messages
33
I'm imagining all the character portraits arranged on the top screen, and the bottom screen utilized as a 'trackpad' to move the cursor. The bottom screen would be for showing off the four 'slots', otherwise.

...actually, maybe not. Changing colours and the like strikes me as difficult with that kind of set-up.
 

Gameboi834

Smash Lord
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The bottom screen would be for showing off the four 'slots', otherwise.

...actually, maybe not. Changing colours and the like strikes me as difficult with that kind of set-up.
I would think you would changes colors after (or before) choosing a character and using the traditional method (X/Y) or R/L, and then you could tap the portrait after you've chosen a character to change colors as well.
 

Shuriblur

Smash Journeyman
Joined
Apr 3, 2014
Messages
380
What if characters were divided up by franchise? You could scroll through the different franchises on the bottom screen and the 4 characters picked would be on the top.
 
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