SamuraiPanda
Smash Hero
- Joined
- May 22, 2006
- Messages
- 6,924
Vid is up: http://www.youtube.com/watch?v=yZhjKgszhVA
I played around with Luigi last night and discovered a few new things with him that surprised me. First was something that I'm sure is common knowledge to Luigi players, but I decided to include it anyways: Luigi's downwards Ftilt has strange properties, almost like Zelda's Dtilt. After some experimentation, I think it can work as a "jab" lock (like the laser lock but where you jab, walk forward, jab, etc.) but I apparently don't have the dexterity to pull it off consistently.
Second discovery was that Luigi can perform a sort of sliding downsmash quite easily. All you have to do is move forwards (but don't dash) and while you're holding the direction, hit down on the C-stick, and Luigi will do a little slide. Not exactly sure if this is useful at all, but its interesting nonetheless.
The last one is my favorite discovery (although it may be common knowledge by now). You can use a rising Nair on an opponent with low -mid percent (before it gets the awesome knockback) and "combo" it into the fire punch. I've been able to KO metaknight from 45% on FD using this. Sometimes you can just full hop a rising nair and up-B directly afterwards, depending on the character and on the percent they are at. Other times, when you knock them a bit high, you can do the same thing, but jump right before the up-B to read DI and/or just get that little distance you need. You can even mix it up and stuff by doing things like a short hop rising nair then jump and up-B after that. In all honesty, the way a person recovers from rising nair (i.e. with an airdodge, good DI, an attack, etc.) will vary between your opponents probably, so it requires you to be able to read them sometimes.
I'll be making a video of this soon I think, so stay tuned :D
I played around with Luigi last night and discovered a few new things with him that surprised me. First was something that I'm sure is common knowledge to Luigi players, but I decided to include it anyways: Luigi's downwards Ftilt has strange properties, almost like Zelda's Dtilt. After some experimentation, I think it can work as a "jab" lock (like the laser lock but where you jab, walk forward, jab, etc.) but I apparently don't have the dexterity to pull it off consistently.
Second discovery was that Luigi can perform a sort of sliding downsmash quite easily. All you have to do is move forwards (but don't dash) and while you're holding the direction, hit down on the C-stick, and Luigi will do a little slide. Not exactly sure if this is useful at all, but its interesting nonetheless.
The last one is my favorite discovery (although it may be common knowledge by now). You can use a rising Nair on an opponent with low -mid percent (before it gets the awesome knockback) and "combo" it into the fire punch. I've been able to KO metaknight from 45% on FD using this. Sometimes you can just full hop a rising nair and up-B directly afterwards, depending on the character and on the percent they are at. Other times, when you knock them a bit high, you can do the same thing, but jump right before the up-B to read DI and/or just get that little distance you need. You can even mix it up and stuff by doing things like a short hop rising nair then jump and up-B after that. In all honesty, the way a person recovers from rising nair (i.e. with an airdodge, good DI, an attack, etc.) will vary between your opponents probably, so it requires you to be able to read them sometimes.
I'll be making a video of this soon I think, so stay tuned :D