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3.6B Computers AI Discussion.

RomeDogg

Smash Journeyman
Joined
Mar 6, 2007
Messages
437
Location
Spearfish, SD
Well lets talk about the computers intelligence for this release and any other issues with them.

To start off when a computer Peach has a beam sword she will still try to pull turnips. Like she doesn't know she has the sword.
 

Kurri ★

#PlayUNIST
Joined
Nov 22, 2014
Messages
11,026
Location
Palm Beach FL
Switch FC
7334-0298-1902
Probably because it doesn't recognize it has a beam sword. Building good computer players is hard.
 

Boondocker

Smash Ace
Joined
May 2, 2014
Messages
745
Location
Charlotte, NC
Can anyone tell me how computers DI? I heard it was based on their level, but I cant get any computer to DI Pika's up throw in training mode, no matter what I set them to (run, walk, jump, etc)
 

Wyill

Smash Rookie
Joined
Apr 1, 2015
Messages
8
project m ai I find isnt too different as levels go on, i find that level 1s are only a little bit easier than level 9s. I just want to lay back and combo the **** outta some computers, but common! they dont even di ._.
 

Wyill

Smash Rookie
Joined
Apr 1, 2015
Messages
8
Can anyone tell me how computers DI? I heard it was based on their level, but I cant get any computer to DI Pika's up throw in training mode, no matter what I set them to (run, walk, jump, etc)
I KNOW RIGHT. I'm trying to learn a little more about the fox v wolf match up, (so i dont need to go marth against wolf) and I just want to practice chaingrabs but they wont DI.
 

Keman

Smash Apprentice
Joined
Dec 10, 2014
Messages
138
Location
Kentucky
I thought the AI "level" difference mainly effected there reaction time. As in 1 would have a Slow one, to where 9 would be able to have almost instant reactions
 

NTHPlayr

Smash Cadet
Joined
Apr 25, 2015
Messages
42
Location
Chicago
NNID
NTH112
So a lot of times when I play a Luigi when he is about to edge guard me, he would just jump and not do anything. Then sometimes when I play a Fox or Falco they would just stand and do nothing for a few seconds.
 
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