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3.6 Snake Changes

Arrow (Kyle)

Smash Apprentice
Joined
Jan 8, 2014
Messages
99
Location
Brooklyn, NYC
Decented to just make it a full post, meeh.

Snake Changelist
Smashes
-Forward Smash
--Adjusted hitboxes to match animation more accurately.
--2nd slash's damage increased (6% -> 8%). KB compensated.

Aerials
-Neutral Aerial
--All hitboxes now last 4 frames each, instead of being 4-4-3.

-Forward Aerial
-Landing lag decreased from 30 frames -> 25.
-Auto cancel increased to 43 frames from 36.

-Back Aerial
--Reversed hitbox priority, making the sweetspot easier to hit.

-Up Aerial
--Reversed hitbox priority, making the sweetspot easier to hit.

-Down Aerial
--All hitboxes now last 4 frames each, instead of being 4-3-4-2.

Grabs
-Increased size of grabboxes a bit (3.185 -> 3.6), then moved them down/inward by the same radius. Result is that they have the same horizontal and upward range, but slightly more downward range to help grabbing in some odd scenarios, but still prevent grabbing against low-crouching opponents.
-Fixed a bug that caused his grab to interfere with charged specials.

Specials
-Side Special (Tranquilizer)
--Bullet is now intangible.
--Fixed bug where the bullet would not function correctly on hit.

-Down Special (C4)
--C4 creates a small flash graphic when it stickies someone.
--Aerial C4 drop has IASA on frame 23 instead of frame 28.
--IASA on sticky moved from frame 20 to 14.

Other
-Aerial mobility stat increased from 0.02 -> 0.045.
-Backwards getup roll while facing up invincibility: 31->25 (matches face down getup back roll).
-Powershield size multiplier increased from 0.73x to 0.75x

Aye lmao. Discuss and etc. Air Mobility feels amazing and everyone is prob gonna love the stick buff.
 
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