FifthCPU
Smash Apprentice
- Joined
- Jan 20, 2015
- Messages
- 143
So far I've only ever found this with Ganon. I was using a timer to see if my custom AI code could meteor cancel, and I found that when Ganon impacts the ground while using an aerial DownB while in slow motion, he gains significant horizontal momentum, sliding several character lengths across the stage. In addition, gfx of characters appears to be slowed sometimes when the characters themselves are not slowed, leading to odd effects. Both very minor bugs, but thought I should report them anyway.