Sorry:(
Smash Apprentice
- Joined
- Oct 8, 2013
- Messages
- 112
The 3.5 game engine has me almost ready to make PM my go-to game. But a few things feel off and make me hesitate.
I find it quite difficult, in comparison to Melee, to get my aerials out fast enough when dropping through a platform to hit another charter standing on that same platform. Any body else have this issue? PM CPUs whip them out all the time and in Melee it is quite easy: for example falling bairs with falco or upairs with falcon. They extend combos and I want them.
Moon walking feels off too. When I moonwalk with spacies, they slide back but turn back around too fast. In Melee I can moonwalk off the edge with fox to shine a recovering opponent, but in PM I just can't. Falcon's moonwalk feels too easy, but wat ev.
I want light-shielding. Is that in the works?
Also a combination jump/footstool control option in addition to plain jump would be useful. I'd actually give footstooling a shot then. I want to set x to jump and y to jump/footstool.
Oh, and a consecutive hit counter like in 20XX or like in street fighter. Just something subtle so you know when it's a true combo.
My main concern is that I want the game to feel frighteningly fast. Melee's speed is thrilling. PM leaves me wanting something more. Is Pm actually slower than melee or is it just my imagination?
What are other people liking/disliking about the game engine?
I find it quite difficult, in comparison to Melee, to get my aerials out fast enough when dropping through a platform to hit another charter standing on that same platform. Any body else have this issue? PM CPUs whip them out all the time and in Melee it is quite easy: for example falling bairs with falco or upairs with falcon. They extend combos and I want them.
Moon walking feels off too. When I moonwalk with spacies, they slide back but turn back around too fast. In Melee I can moonwalk off the edge with fox to shine a recovering opponent, but in PM I just can't. Falcon's moonwalk feels too easy, but wat ev.
I want light-shielding. Is that in the works?
Also a combination jump/footstool control option in addition to plain jump would be useful. I'd actually give footstooling a shot then. I want to set x to jump and y to jump/footstool.
Oh, and a consecutive hit counter like in 20XX or like in street fighter. Just something subtle so you know when it's a true combo.
My main concern is that I want the game to feel frighteningly fast. Melee's speed is thrilling. PM leaves me wanting something more. Is Pm actually slower than melee or is it just my imagination?
What are other people liking/disliking about the game engine?
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