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3.5 Engine Impressions

Sorry:(

Smash Apprentice
Joined
Oct 8, 2013
Messages
112
The 3.5 game engine has me almost ready to make PM my go-to game. But a few things feel off and make me hesitate.

I find it quite difficult, in comparison to Melee, to get my aerials out fast enough when dropping through a platform to hit another charter standing on that same platform. Any body else have this issue? PM CPUs whip them out all the time and in Melee it is quite easy: for example falling bairs with falco or upairs with falcon. They extend combos and I want them.

Moon walking feels off too. When I moonwalk with spacies, they slide back but turn back around too fast. In Melee I can moonwalk off the edge with fox to shine a recovering opponent, but in PM I just can't. Falcon's moonwalk feels too easy, but wat ev.

I want light-shielding. Is that in the works?
Also a combination jump/footstool control option in addition to plain jump would be useful. I'd actually give footstooling a shot then. I want to set x to jump and y to jump/footstool.
Oh, and a consecutive hit counter like in 20XX or like in street fighter. Just something subtle so you know when it's a true combo.

My main concern is that I want the game to feel frighteningly fast. Melee's speed is thrilling. PM leaves me wanting something more. Is Pm actually slower than melee or is it just my imagination?

What are other people liking/disliking about the game engine?
 
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Thane of Blue Flames

Fire is catching.
Joined
Nov 23, 2013
Messages
3,135
Location
The other side of Sanity
The 3.5 game engine has me almost ready to make PM my go-to game. But a few things feel off and make me hesitate.

I find it quite difficult, in comparison to Melee, to get my aerials out fast enough when dropping through a platform to hit another charter standing on that same platform. Any body else have this issue? PM CPUs whip them out all the time and in Melee it is quite easy: for example falling bairs with falco or upairs with falcon. They extend combos and I want them.
Hmm, I can do this consistently with Ike. Timing difference from Melee maybe?
My main concern is that I want the game to feel frighteningly fast. Melee's speed is thrilling.
I'm glad *your* training partner doesn't main Jiggs.

PM leaves me wanting something more. Is Pm actually slower than melee or is it just my imagination?
Projectile nerfs, safe stuff made less safe ... you could make a case for 3.02 but 3.5 will probably be better about that whole thing.

What are other people liking/disliking about the game engine?
It's pretty awesome now.
 

Joe73191

Smash Journeyman
Joined
Jan 3, 2014
Messages
401
Location
Linden, NJ
3.5 feels great. In some ways it feels even closer to Melee than 3.02 did. It has more of that quick, precise, simple feel. I can't wait to try out all the new features. The characters all feel great. All the changes and nerfs were very minimal in how the character feels except for Mewtwo and Diddy Kong. I kinda wish they had removed gliding and I don't like that Mewtwo now goes into special fall if u used your double jump. Other than that No one was hurt too badly. Fox and Falco still play and feel like Melee, though maybe slightly closer to PAL. Marth actually feels closer to Melee Marth. Shiek seems the same. Peach and Captain Falcon feel the same as does Jiggs. 3.5 is the best Smash yet. By far!
 

reportingsfnoobs

Smash Apprentice
Joined
May 1, 2014
Messages
118
3.5 feels a little more precise than in 3.02. I play Falco, and the timing to perform some things felt a little different, which wasn't even mentioned in his changelist.

I wouldn't doubt that PMDT missed mentioning some things. For example, they failed to mention in 3.5 that double-jump rings appear when a perfect wavedash is performed or landing on the ground ONLY on Final Destination. It doesn't affect gameplay, but I'm sure that wasn't something mentioned in their changelist. It's really unappealing to see double-jump rings under me when I perform perfect wavedashes.
 
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Sorry:(

Smash Apprentice
Joined
Oct 8, 2013
Messages
112
Hmm, I can do this consistently with Ike. Timing difference from Melee maybe?
Some characters have aerials that are easier for this. Are you able to do platform-drop falling up-airs with falcon to hit people on the same platform? Does it feel easy?
 

Scuba Steve

Smash Ace
Joined
Mar 30, 2014
Messages
705
Location
Austin, TX
Some characters have aerials that are easier for this. Are you able to do platform-drop falling up-airs with falcon to hit people on the same platform? Does it feel easy?
It is possible, but the input is a little different. In Melee, I believe that you could drop though a platform by holding down on the control stick and continue holding down without fastfalling. In PM, you have to let the stick return to neutral in order to avoid fastfalling. This was an intentional change that I read about somewhere but I can't remember for what reason.
 

Sorry:(

Smash Apprentice
Joined
Oct 8, 2013
Messages
112
It is possible, but the input is a little different. In Melee, I believe that you could drop though a platform by holding down on the control stick and continue holding down without fastfalling. In PM, you have to let the stick return to neutral in order to avoid fastfalling. This was an intentional change that I read about somewhere but I can't remember for what reason.
That sounds like a cool change. I guess I'll just have to practice. Right now when I try it feels like I have to return the stick to neutral ridiculously fast. Like using tap-jump to short hop with fox, fast. Feels rough on my controller.
 
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