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1st Annual "GAME ON" SSBM’ 1v1 Grand Slam - $1000.00 first prize

lordbb

Smash Cadet
Joined
Dec 20, 2006
Messages
25
1st Annual Super Smash Brothers Melee’ 1v1 Grand Slam Tournament

Where:
GAME ON - VIRGINIA BEACH
1630 General Booth Blvd.
757-471-4263

Why:
Because we can

Entry Fee:
$25.00 / $30.00 day of event
Register Online Here - http://www.gameonvb.com/tournaments.php

Prizes:
1st Place - $1000.00 CASH
2nd Place - $100.00 CASH
3rd Place - $50.00 Gift Certificate

When:
July 14th and 15th, 2007
You must register by 10:00AM July 14th, 2007


Special Note:
We are expecting a large turn out so you must register for this tourney before the tourney date. Fees the day of the tournament are $40.00 per team. We will not accept registrations in advance for qualifying rounds other then the upcoming round.


General Rules and Regulations
1. During scheduled warm-up periods the winner stays and the loser must get up.
2. If a player or team doesn't show up on time for their match, they will be given a 5 minute grace period before it will go down as a forfeit.
3 In the case of a GameCube/TV malfunction, the game will be restarted from the beginning, no matter what time it crashed.
4. A staff member will record each game's results so no reporting of scores by players is necessary.
5. All decisions made by tournament officials are final.
6. Players must conduct themselves in a reasonable manner. Permanent ejection of a player from the tournament is at the staff's discretion.
7. Spectators may not communicate with a player while he or she is competing. Breaking this rule will result in a warning. A second violation will result in ejection of the spectator and forfeit of the game.
8. Any intentional forfeiting or conspiring to manipulate the rankings/brackets will result in ejection and possible suspension from future tournaments.
9. Any other sign of cheating will also result in forfeit of the game.
10. Players must report to their station immediately after their match is announced. If after 5 minutes, a player/team has not reported to their station they will forfeit the match.

Controllers
1. You are responsible for bringing your own controller.
2. Controller mods of ANY kind (short-hop mod, L-trigger mod, etc), except for cosmetic changes (paint job, different colored plastic), are banned. Tournament staff may randomly inspect any controller at their discretion. If you are caught using a banned controller you will be immediately disqualified from the tournament.
3. Turbo or programmed buttons of any kind are banned. You may use third party controllers or pads that have these features, but if you are suspected of using the banned features you will not be allowed to use that controller any longer.

Open Competitions
1. The Singles competition will start with Pool Play. All players with rank points will be separated into the pools. All remaining players will be randomly separated into the pools. The top 2 players from each pool will advance to the Singles bracket.
2. The Singles will be a Best of 3 Game Series, Double Elimination Bracket. When 16 players remain (8 Winners Bracket & 8 Losers Bracket), the Singles will end and each player will earn a spot in the Championship Singles.
3. Players will be seeded for the bracket based first on their pool play performance. Ties will be broken first by Singles rank points, then by performance at the most recent event, and then by Doubles rank points.
4. The Doubles competition will consist of Pool Play only. All teams with rank points will be separated into the pools. All remaining teams will be randomly separated into the pools.
5. Each player/team will play 2 games against all other players/teams in their pool. Scores will be recorded and used to rank players for the Elimination Bracket. Any ties for advancing positions will be broken by a single tiebreaker game.
6. For each game of a pool play match, the stage will be selected at random from the list of Random Select stages. Each player can eliminate 1 stage from the list of possibilities.
7. The Singles bracket will be a best of 3 games series, double elimination bracket.
8. After losing a series, teams will fall into the Losers Bracket.
9. A loss in the Losers Bracket will result in elimination from the competition.
10. Lives will be set at 4 stock with an 8 minute time limit.
11. Ties will be broken by stock left and then by percentage of health. Sudden death will be played if both the stock and percentage are tied at the end of the time limit.
12. Items will be turned off.

Stage & Character Selection
1. The higher seed has first choice for their seat(s) and controller port(s). The higher seeded team has first choice for their team color. Teams must sit together on one side or the other. If players/teams meet for a 2nd time in the Championship Bracket, the winner of the 1st series will have seat and controller choice.
2. The stage for Game 1 will be selected at random unless both players/teams can agree on a stage. After the stage has been randomly selected each player/team may call for a reset. Each player/team can only call for a reset once during a series. If a reset is called, another stage must be randomly selected. The stage that was first selected can't be randomly selected again, but is still available for a counter pick.
3. Singles random select stages: Final Destination, Battlefield, Yoshi's Story, Fountain of Dreams, Dreamland 64 & Pokemon Stadium
4. Doubles random select stages: Final Destination, Battlefield, Yoshi's Story, Rainbow Cruise, Dreamland 64 & Pokemon Stadium, DK64
5. Stages not listed on the random select list that are not banned are open for counter picks by the losing player.
6. Stages banned for Singles Only: Great Bay and Mushroom Kingdom 2
7. Stages banned for Doubles Only: Fountain of Dreams and Mute City
8. Stages banned for Singles & Doubles: Yoshi's Island (Pipes), Fourside, Hyrule Temple, Flatzone, Brinstar Depths, Icicle Mountain, Big Blue, Mushroom Kingdom 1, Venom, Yoshi's Island 64, Peach's Castle, and Kongo Jungle, Onett.
9. No stage may be used twice in a Best of 3 or Best of 5 Series. The random select stages are the only stages that may be used more than once in a best of 11 series.
10. After characters have been selected for the first game, each player/team may choose to knock out one stage. Stages that are knocked out won't be used during the series. Random select stages can't be knocked out. The lower seeded player/team must make their knockout selection first. Once the first game has started, stages can't be knocked out.
11. After each game of a series, the player who lost the previous game may choose the stage for the next game or elect for it to be chosen randomly. After the stage has been selected, the winner of the previous game may change characters. After the winner has chosen their character, the loser of the previous game may change characters.
12. For the first game of a series, a player may call for a double-blind pick. This means that all participating players must tell a judge the character they will use for that game. Each player is required to use that character in the game.
13. During Championship Bracket competitions, players may ask for a double-blind pick during games four and five of a series. Players must call for the pick after the loser of the previous game has chosen the next game's stage.
14. If players/teams meet for a 2nd time in the Championship Bracket, their series will expand to a best of 11, include the previous series, and pick up where that series left off. For example, if Player A beat Player B 3 games to 0 in the Winners Bracket, the Best of 11 will resume with Game 4 and Player leading 3 games to 0. The loser of the 1st series will choose the stage for the 1st game of the 2nd series and players may call for a double-blind pick before any game throughout the best of 11.
15. If the players/teams meeting in the Championship Match have not yet faced each other in a series and the team coming from the Losers Bracket wins first series, another series must be played to break the tie since both players/teams would only have one series loss.

Other Rules & Special Issues
1. Any unnecessary pausing of the game will result in a forfeit of that single game.
2. Glitches used to stop your opponent from controlling their character or indefinitely freezing them (Mewtwo's Soul Stunner, the Ice Climber freeze glitch), or any glitch or trick that freezes the game or makes it unable to be finished are banned and will result in the immediate forfeit of the entire match.
3. Tactics such as Peach's Wallbombing and Jiggly's Rising Pound are allowed as methods of recovery or to maneuver around the stage. Using them (or any similar tactics) to excessively stall a match, such as dropping below levels intentionally and stalling underneath, is banned. If by using one of these tactics, you have put your character in a place to lose a stock by ending the tactic, a judge may force you to stop and lose a life and continue the match short a stock.
4. Players/teams may designate a coach when they register for a competition, however, this coach may not be registered as a player for either a Singles or Doubles competition. Coaches may not instruct players during games, but may consult with players for a maximum of 1 minute between games. Once the stage for the next game has been selected, players may not talk to their coach.
5. For Doubles matches, Team Attack is ON
6. For Doubles matches, life stealing is allowed"
 

technomancer

Smash Champion
Joined
May 17, 2006
Messages
2,053
Looks pretty cool, the prize pool could attract alot of great players, but I'd give out more for 2nd.
 

lordbb

Smash Cadet
Joined
Dec 20, 2006
Messages
25
Looks pretty cool, the prize pool could attract alot of great players, but I'd give out more for 2nd.
"On Any Given Sunday"...........

I should adjust 2nd place prize then......lets go up with it.........
 

CStick

Smash Lord
Joined
Jul 12, 2004
Messages
1,060
Location
souf part of VA
dunno if I'll enter, but I'll most likely show up. Also, think about maybe at least giving 4th their money back. Most tourneys do something like that.
 
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